Grim Blackguard

Prerequisite: Only a blackguard can take this paragon path.

As you grow in power, the vice within you, already strong, takes a more prominent role. It begins to define your powers completely, and you must be strong to keep the vice’s stain from affecting other aspects of your life.

GRIM BLACKGUARD PATH FEATURES

    Grim Blackguard's Action (11th level): You gain a feature associated with your vice.
Blackguard's Action (Domination)
When you spend an action point to take an extra action, you gain a power bonus to attack rolls until the end of your next turn. The bonus equals the number of allies within 2 squares of you.

Blackguard's Action (Fury)
When you spend an action point to take an extra action, you gain combat advantage against all enemies until the end of your turn.

    Vice Encounter Power (11th level): You gain an encounter attack power associated with your vice.
Vice Encounter Power (Domination)
You gain the proof of domination power.

Grim Blackguard Attack 11Proof of Domination

You raise your weapon high and dark tendrils crawl forth, fetching crucial life and strength from those around you.

Encounter        Divine, Necrotic, Shadow, Weapon
Standard Action      Close burst 1

Target: Each creature in the burst

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier necrotic damage, and the target is weakened until the end of your next turn.

Effect: You gain 3 temporary hit points for each creature you target with this attack.



Vice Encounter Power (Fury)
You gain the slave to fury power.

Grim Blackguard Attack 11Slave to Fury

Reckless anger takes hold, instilling you with the preternatural speed necessary to respond to each new attack with one of your own.

Encounter        Divine, Shadow
Minor Action      Personal

Effect: You grant combat advantage until the end of your next turn. Until the start of your next turn, you can use the secondary power at will. If you don’t use it at least once, your weapon attacks on your next turn deal 1[W] extra damage.


Slave to Fury Secondary Power

Encounter      Divine, Shadow, Weapon
Opportunity Action      Melee 1

Requirement: The power Slave to Fury must be active in order to use this power.

Trigger: An adjacent enemy hits you with a melee attack or a close attack.

Target: The triggering enemy

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of its next turn.



    Vice's Strength (11th level): You gain a +2 bonus to saving throws and a +4 bonus to saving throws against fear effects.
    Level 12 Vice Utility Power (12th level): You gain a utility power associated with your vice.
Level 12 Vice Utility Power (Domination)
You gain the altar of domination power.

Grim Blackguard Utility 12Altar of Domination

A glowing sigil burns on each side of the black stone altar you create, driving your allies to cut down the feeble.

Daily        Conjuration, Shadow
Minor Action      Ranged 5

Effect: You conjure an altar of domination on the ground of an unoccupied square within range. The altar lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the altar, you and each ally gain a +2 power bonus to attack rolls against bloodied creatures.



Level 12 Vice Utility Power (Fury)
You gain the altar of fury power.

Grim Blackguard Utility 12Altar of Fury

The image of a gore-splattered monolith breaks the ground, red runes crawling across its fury-inducing surface.

Daily        Conjuration, Shadow
Minor Action      Ranged 5

Effect: You conjure an altar of fury on the ground of an unoccupied square within range. The altar lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the altar, you and your allies gain a power bonus to damage rolls equal to the number of enemies within 5 squares of the altar, with a maximum bonus equal to your Charisma modifier.



    Dark Blessing (16th level): Whenever a creature adjacent to you drops to 0 hit points, roll a d4 to determine which Dark Blessing you receive.
    1: You gain 10 temporary hit points.
    2: You gain a +2 power bonus to all defenses until the end of your next turn.
    3: You gain a +1 power bonus to attack rolls until the end of your next turn.
    4: You regain hit points equal to your Charisma modifier.
    Vice Daily Power (20th level): You gain a daily attack power associated with your vice.
Vice Daily Power (Domination)
You gain the mortal dread power.

Grim Blackguard Attack 20Mortal Dread

Fear born from your wicked strike assails your target’s mind and ruins its efforts to rally as long as you and your allies are near.

Daily        Divine, Fear, Psychic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and ongoing 15 psychic damage (save ends). If the target ends its next turn adjacent to you or any of your allies, it cannot make a saving throw to end this effect on that turn.

Miss: Half damage, and ongoing 10 psychic damage (save ends).



Vice Daily Power (Fury)
You gain the uncontrolled fury power.

Grim Blackguard Attack 20Uncontrolled Fury

When you smash your opponent, you transform it into a reckless, ravening killer bent on destroying anything in its path.

Daily        Charm, Divine, Psychic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage.

Miss: Half damage.

Effect: The target is dazed (save ends). Until this condition ends, roll a d6 at the start of each of the target’s turns.
    1–2: The target takes 10 psychic damage.
    3–4: The target charges or makes a basic attack as a free action against your enemy nearest to it. If the target cannot attack, it takes no action during this turn.
    5–6: The target and each enemy of yours adjacent to it take 10 psychic damage. The target then makes a melee basic attack as a free action against a creature of your choice. If the target cannot attack, it takes no action during this turn.



Grim Blackguard Attack 11Proof of Domination

You raise your weapon high and dark tendrils crawl forth, fetching crucial life and strength from those around you.

Encounter        Divine, Necrotic, Shadow, Weapon
Standard Action      Close burst 1

Target: Each creature in the burst

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier necrotic damage, and the target is weakened until the end of your next turn.

Effect: You gain 3 temporary hit points for each creature you target with this attack.


Grim Blackguard Attack 11Slave to Fury

Reckless anger takes hold, instilling you with the preternatural speed necessary to respond to each new attack with one of your own.

Encounter        Divine, Shadow
Minor Action      Personal

Effect: You grant combat advantage until the end of your next turn. Until the start of your next turn, you can use the secondary power at will. If you don’t use it at least once, your weapon attacks on your next turn deal 1[W] extra damage.


Slave to Fury Secondary Power

Encounter      Divine, Shadow, Weapon
Opportunity Action      Melee 1

Requirement: The power Slave to Fury must be active in order to use this power.

Trigger: An adjacent enemy hits you with a melee attack or a close attack.

Target: The triggering enemy

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of its next turn.


Grim Blackguard Utility 12Altar of Domination

A glowing sigil burns on each side of the black stone altar you create, driving your allies to cut down the feeble.

Daily        Conjuration, Shadow
Minor Action      Ranged 5

Effect: You conjure an altar of domination on the ground of an unoccupied square within range. The altar lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the altar, you and each ally gain a +2 power bonus to attack rolls against bloodied creatures.


Grim Blackguard Utility 12Altar of Fury

The image of a gore-splattered monolith breaks the ground, red runes crawling across its fury-inducing surface.

Daily        Conjuration, Shadow
Minor Action      Ranged 5

Effect: You conjure an altar of fury on the ground of an unoccupied square within range. The altar lasts until the end of the encounter, and its square is difficult terrain. While within 5 squares of the altar, you and your allies gain a power bonus to damage rolls equal to the number of enemies within 5 squares of the altar, with a maximum bonus equal to your Charisma modifier.


Grim Blackguard Attack 20Mortal Dread

Fear born from your wicked strike assails your target’s mind and ruins its efforts to rally as long as you and your allies are near.

Daily        Divine, Fear, Psychic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and ongoing 15 psychic damage (save ends). If the target ends its next turn adjacent to you or any of your allies, it cannot make a saving throw to end this effect on that turn.

Miss: Half damage, and ongoing 10 psychic damage (save ends).


Grim Blackguard Attack 20Uncontrolled Fury

When you smash your opponent, you transform it into a reckless, ravening killer bent on destroying anything in its path.

Daily        Charm, Divine, Psychic, Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage.

Miss: Half damage.

Effect: The target is dazed (save ends). Until this condition ends, roll a d6 at the start of each of the target’s turns.
    1–2: The target takes 10 psychic damage.
    3–4: The target charges or makes a basic attack as a free action against your enemy nearest to it. If the target cannot attack, it takes no action during this turn.
    5–6: The target and each enemy of yours adjacent to it take 10 psychic damage. The target then makes a melee basic attack as a free action against a creature of your choice. If the target cannot attack, it takes no action during this turn.


Published in Heroes of Shadow, page(s) 41.