Guardian of Two Worlds

"I protect civilization from nature and nature from civilization."

Prerequisite: Warden

You are the guardian of two worlds. You know the perils of the wild, but you also know the corruption that dwells in the heart of civilization. Many wardens eschew civilization in favor of the purity of nature. Although you see the virtue in their point of view, you have chosen to straddle both realms in the hopes of keeping an eye on each. You know that if either becomes too dominant, neither can flourish. So you live and work, instructing people on how to interact with and be respectful of the forest, but also protecting them from deadly predators and harsh storms.

GUARDIAN OF TWO WORLDS PATH FEATURES

    Guardian Trick (11th level): When you spend an action point to gain an extra action, if you are in guardian form, you can make your guardian form attack with that action even if you have already made that attack this encounter.
    Tangling Wild (11th level): While you are in guardian form, any enemy marked by you that starts its turn adjacent to you is slowed until the end of its next turn.
    The Warden of Both Worlds (16th level): On your turn, the first time you hit an enemy marked by you, you can make one saving throw against an effect that a save can end as a free action.

Guardian of Two Worlds Attack 11Strike of the Sentinel

Your attack forces your enemies to stand their ground and face your threat.

Encounter        Primal, Weapon
Standard Action      Melee weapon

Attack: Strength vs. AC

Target: One creature

Hit: 2[W] + Strength modifier damage, and any enemy adjacent to you and marked by you is immobilized until the end of its next turn.


Guardian of Two Worlds Utility 12Stand of the Protector

Those who stand near you are revived and refreshed by your stalwart presence.

Daily        Primal, Stance
Minor Action      Personal

Effect: At the start of your turn, when you use your Font of Life class feature, a single ally adjacent to you can also make a single saving throw against an effect that a save can end as a free action.


Guardian of Two Worlds Attack 20Form of the Stag Knight

You become the stag knight, a creature of legend that stalks the borderland to protect those who cannot protect themselves.

Daily        Polymorph, Primal
Minor Action      Personal

Effect: You assume the form of the guardian of both worlds until the end of the encounter. While in this form, you can use Nature’s Wrath to mark any enemy within 2 squares instead of just adjacent enemies.
Once during this encounter, you can use the Form of the Stag Knight Attack power while you are in this form.


Form of the Stag Knight Attack

Encounter      Polymorph, Primal, Weapon
Immediate Interrupt      Melee weapon

Trigger: A creature marked by you hits an ally with a melee attack

Target: The triggering enemy

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage, and the ally hit with the triggering attack gains a +4 bonus to the defense that the triggering attack targeted until the end of your next turn.

Miss: Half damage.

Special: When you spend an action point to gain an extra action while in this guardian form, and you have already used this attack, you gain another use of this attack this encounter.

Requirement: The power Form of the Stag Knight must be active in order to use this power.


Published in Dragon Magazine 379, page(s) 47.