Halfling Scoundrel

"The bigger they are, the easier they topple."

Prerequisite: Halfling

The greatest heroes of halfling legend are those who defeat giants, dragons, or other oversized threats to their homes and communities, using their wits, their agility, and a hefty dose of audacity. These heroes aren’t necessarily armored warriors wielding legendary swords, and they don’t have lands or noble titles. They are ordinary folk who rise to the challenge of the times, proving that size and strength aren’t needed to come out on top. You’re one of these heroes.
Like most halflings, you have found that the best way to get by in a world full of much larger creatures is to stay out of their way. Doing that might mean keeping out of their sight or staying on their good side. It might also mean keeping out of their reach, or dodging their attacks. Stealth and trickery might not be weapons and armor by themselves, but they are a useful supplement to the finest steel. Coupled with your natural daring and determination, these strengths are enough to bring you victory against any foe, no matter how large.
Compared to the legendary heroes of other races, you might come across as a scamp or a scoundrel. But the fact that you’re crafty, resourceful, and sometimes sneaky doesn’t make you any less of a hero. Avandra has blessed you with courage beyond question, ingenuity sufficient for any challenge, and the stealth you need to survive.

HALFLING SCOUNDREL PATH FEATURES

    Fearless Scoundrel (11th level): Whenever you are affected by a fear effect that a save can end, you can make a saving throw against the effect at the start of your turn. If you don’t save, you can make another saving throw against the effect at the end of your turn.
    Resourceful Action (11th level): You can spend an action point to gain a +5 bonus to an attack roll, a saving throw, or a skill check you have just rolled, instead of taking an extra action.
    Crafty Combatant (16th level): When you use your second chance racial power and the enemy’s attack misses after the reroll, that enemy grants combat advantage to you until the end of your next turn.

Halfling Scoundrel Attack 11Sly Offensive

Your weapon ends up exactly where the enemy didn’t expect, leaving that foe off balance.

Encounter        Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity or Charisma vs. Reflex

Hit: 2[W] + Dexterity or Charisma modifier damage, and the target takes a -2 penalty to attack rolls against you until the end of its next turn. If the target misses with any attack during its next turn, you can shift a number of squares equal to your Dexterity or Charisma modifier as an opportunity action.

Special: When you gain this power, choose Dexterity or Charisma as the ability you use when making attack rolls and damage rolls with this power. You use the same ability to determine the number of squares you shift.


Halfling Scoundrel Utility 12Problem Solver

You find solutions to the thorniest problems.

Encounter  
Immediate Interrupt      Ranged 10

Trigger: An ally within 10 squares of you fails a check with a skill in which you’re trained

Target: The triggering ally

Effect: The target can reroll the skill check with a +2 power bonus.


Halfling Scoundrel Attack 20Halfling's Taunt

You enrage your foe with a chuckle and a taunt. That foe’s fury swells as its attacks miss you and you whack it in response.

Daily        Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity or Charisma vs. AC

Hit: 5[W] + Dexterity or Charisma modifier damage.

Miss: Half damage.

Effect: Until the end of the encounter, if the target attacks, it must include you as a target if none of your allies are nearer to it than you are. You gain a +2 bonus to all defenses against the target’s attacks. If the target misses you with an attack, you can make a basic attack against it as an opportunity action.

Special: When you gain this power, choose Dexterity or Charisma as the ability you use when making attack rolls and damage rolls with this power.


Published in Player's Handbook 2, page(s) 23.