Hammer of Judgment

"The hammer of the smith must sometimes also be the hammer of the warrior."

Prerequisite: Avenger

As the blacksmith’s hammer shapes metal according to the smith’s will, so you have been sent to shape the world to your god’s will. A tool and a weapon in your god’s hand, you are called to shape the course of kingdoms and punish those who stand opposed to the ways of your god. Although the smith’s hammer is a tool of building and creation, in time of need it can also be a weapon of destruction.
In following this path, you emphasize the control elements of many avenger powers, particularly pulling, pushing, sliding, and teleporting your foes. You gain abilities that let you push your foes even with powers that don’t normally involve forced movement and that increase the distance you move your foes with your powers. Your new attack powers push your targets around or knock them to the ground.
True to the name of this path, you are most effective if you are wielding a hammer, such as a maul.

HAMMER OF JUDGMENT PATH FEATURES

    Avalanche Action (11th level): When you spend an action point to make an attack and that attack hits, you push each target you hit with that attack a number of squares equal to your Intelligence modifier.
    Bone Crusher (11th level): Whenever you hit a creature with a daily attack power, that creature takes a -2 penalty to AC until the end of your next turn.
    Bloodthirsty Hammer (16th level): Whenever you pull, push, slide, or teleport a bloodied creature by using a power, you can move the creature an additional 2 squares.

Hammer of Judgment Attack 11Thunder Hammer

You slam your weapon into the ground, and the earth itself transmits your god’s wrath, bludgeoning your enemies with the force of thunder and either knocking them to the ground or driving them back.

Encounter        Divine, Thunder, Weapon
Standard Action      Close burst 3

Target: Each enemy in the burst

Attack: Wisdom vs. Fortitude

Hit: 2[W] + Wisdom modifier thunder damage, and you either knock the target prone or push it 2 squares.

  Weapon: If you are wielding a hammer, the number of squares you can push the target equals 1 + your Intelligence modifier.


Hammer of Judgment Utility 12Resolve of Steel

Like steel forged and tempered by a master smith, you resist the worst of your enemies’ attacks.

Encounter        Divine
Minor Action      Personal

Effect: You gain resist 10 to all damage until the end of your next turn.


Hammer of Judgment Attack 20Hammer of the Final Pronouncement

Your god’s judgment drives your foe back and roots it to the ground.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier damage. You push the target 3 squares, and it is immobilized (save ends).

Miss: Half damage. You push the target 3 squares, and it is immobilized until the end of your next turn.

Weapon: If you are wielding a hammer, the number of squares you can push the target equals 3 + your Intelligence modifier.


Published in Player's Handbook 2, page(s) 44.