Hammer of Moradin

"I strike in the name of the Soul Forger. Let my enemies taste Moradin’s wrath!"

Prerequisite: Cleric or paladin, proficiency with warhammer or throwing hammer, must worship Moradin

As a devotee of Moradin, you have dedicated yourself to the destruction of your god’s traditional enemies and the protection of his faith. In return for your dedication, Moradin lends strength to your hand and shields you with his power. In some lands, hammers of Moradin form an elite knightly order of clerics and paladins who defend dwarven citadels. Others are solitary agents of order who use their powers to protect the weak and confront injustice wherever they encounter it.

Although many hammers of Moradin are dwarves, any hero who wields Moradin’s divine power is free to choose this path. Champions of many races turn to Moradin for the strength to hold back evil and defeat the wicked. Human knights, eladrin swordsmiths, and dragonborn battle-priests are all numbered among the hammers of Moradin.

HAMMER OF MORADIN PATH FEATURES

    Hammer Bond (11th level): You gain a +1 bonus to attack rolls with hammers.
    Powerful Action (11th level): When you spend an action point to make an attack, each target hit by the attack is knocked prone or dazed until the end of your next turn. You choose the effect for each target after the attack’s other effects are resolved.
    Champion’s Aura (16th level): You and any allies within 3 squares of you gain a +4 bonus to all defenses against fear effects.

Hammer of Moradin Attack 11Hammer Throw

You hurl your hammer. It bashes one foe and spins through the air to knock another to the ground before returning to your hand.

Encounter        Divine, Weapon
Standard Action      Ranged 10

Requirement: You must be wielding a hammer.

Primary Target: One creature

Primary Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier damage, and the target is dazed until the end of your next turn. Make a secondary attack.

  Secondary Target: One creature within 3 squares of the primary target

  Secondary Attack: Strength vs. Fortitude

  Hit: 1[W] + Strength modifier damage, and you knock the secondary target prone.

Special: When you use this power, you can make the attacks as if your hammer was a heavy thrown weapon. The hammer returns to your hand after the attacks are resolved.


Hammer of Moradin Utility 12Stalwart Defense

Moradin’s power shields you from the onslaught of your foes.

Daily        Divine, Stance
Minor Action      Personal

Effect: Until the stance ends, you gain resist 5 to all damage and a +2 bonus to Fortitude.


Hammer of Moradin Attack 20Quake Strike

You slam your hammer to the ground, unleashing an earthquake that represents Moradin’s wrath.

Daily        Divine, Thunder, Weapon, Zone
Standard Action      Close blast 5

Requirement: You must be wielding a hammer.

Target: Each creature in the blast

Attack: Strength vs. Fortitude

Hit: 2[W] + Strength modifier thunder damage, and you knock the target prone.

Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter.


Published in Divine Power, page(s) 100.