Harrowing Swarm Archer

"My sight is supreme, and my attacks are relentless. You can’t escape from a swarm."

Prerequisite: Ranger, Harrowing Swarm Student feat

Inspired by the way a wasp swarm engulfs an enemy, you overwhelm opponents with a mass of arrows or bolts. You are a master of the Harrowing Swarm style. You make relentless attacks that panic your foes and deliver seemingly endless waves of pain.

By perfecting the style, you can disrupt your opponents and cause lingering wounds. You have studied the wasp’s streamlined grace and learned how to stay on the move and reduce the damage inflicted by your foes’ attacks. A harrowing swarm archer does not balk at melee. You might pick ranger powers that are reactive or powers that allow you to shift quickly through battle. That way, you can quickly escape any dangerous situations and then strike back against foes that confronted you.

Harrowing swarm archers often train as town or militia archers before taking up the discipline. You might pursue adventure for a variety of reasons. Perhaps you seek treasure or fame, or maybe you want to hunt the most dangerous and feared beasts so that you can test your skill against them. As a harrowing swarm archer, you have made a study of nature, observing the physical defenses of natural creatures. You have applied those lessons to your own technique, so now, wherever you go, you feel confident that your foes will respect your sting.

HARROWING SWARM ARCHER PATH FEATURES

    Sniper's Action (11th level): When you spend an action point to make a ranged attack that hits your quarry, the quarry takes ongoing 5 damage (save ends). The ongoing damage increases to 10 at 21st level.
    Tormenting the Prey (11th level): You gain a +2 bonus to attack rolls against any enemy taking ongoing damage.
    Glancing Shot (16th level): You can deal your Hunter’s Quarry damage to your quarry even when you miss it with an attack.

Harrowing Swarm Archer Attack 11Savage Sting

Your shot pierces your foe, creating a grievous wound that hampers your enemy.

Encounter        Martial, Weapon
Standard Action      Ranged weapon

Target: One creature

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and ongoing 5 damage (save ends).
Level 21: Ongoing 10 damage (save ends).


Harrowing Swarm Archer Utility 12Wasp's Evasion

You duck and weave as if riding an air current, avoiding the full force of your enemies’ blows.

Encounter        Martial
Immediate Interrupt      Personal

Trigger: An enemy hits you with a melee or a ranged attack

Effect: You take half damage from melee and ranged attacks until the end of your next turn.


Harrowing Swarm Archer Attack 20Deadly Swarm

Your shots overwhelm your foes, making them susceptible to other adverse effects.

Daily        Martial, Weapon
Standard Action      Ranged weapon

Target: One, two, three, or four creatures

Attack: Dexterity vs. AC

Hit: 1[W] + Dexterity modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.

Miss: Half damage.


Published in Martial Power 2, page(s) 48.