Hellborn Shadow

"My ancestors gave much to learn the secrets of the Nine Hells. Why shouldn’t I benefit from their sacrifice?"

Prerequisite: Tiefling, ranger

Although you’re a being of this world, you’re cursed to carry the mark of an infernal pact made by your mortal ancestors. The weight of that heritage rests heavy on your soul. Yours has been the life of one apart—a life marred by the prejudice of others and of battle against foul creatures spawned from darkness.
    You have long seen similar darkness within yourself, hiding it to avoid the hate of bigots or revealing it to evoke horror in your enemies. You have sought the ancient secrets of your people. You have overcome evil dreams and vile impulses to master your inner nature. Finally, you have tapped sinister knowledge of your immortal forebears to aid you in your quests.
    It’s irrelevant whether you obtained these secrets in catacombs once lost to the ravages of time, within your own being, or from tormenting visions. The point is that you’ve learned to unleash some of your hidden potential by speaking words of power that few mortals know. With the baleful utterances you have learned, you can unleash pain, fire, and shadow. You can transform yourself momentarily into a form like that of your greatest ancestors and take to the air.
    The darkness you have allowed to creep into your being now colors your exploits. Your heroic acts and your reputation, as well as those of your comrades, are tainted by the devilish legacy you have willingly tapped. The finale of your story will ultimately determine if your end justified your means.


    Hunter's Feast (11th level): Whenever you reduce your quarry to 0 hit points, you gain temporary hit points equal to 1 + your Constitution modifier.
    Immolation Action (11th level): You can spend an action point to deal fire damage to your quarry equal to your Hunter’s Quarry damage, instead of taking an extra action.
    Hellfire Caress (16th level): Whenever you hit your quarry with a melee or a ranged attack, the target loses fire resistance and immunity until the end of your next turn.

Hellborn Shadow Attack 11Shadowbite Strike

Just before you loose your attack, you whisper a word of power to make your enemy more vulnerable to your attacks and to cover yourself in a thin veil of darkness.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Requirement: You must be wielding two melee weapons.

Target: One or two creatures

Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks

Hit: 1[W] + Strength modifier + Charisma modifier damage per attack, and the target gains vulnerable 5 to your attacks until the end of your next turn.

Effect: You gain concealment until the start of your next turn.

Hellborn Shadow Utility 12Wings of Devilry

You surge aloft on tattered, leathery wings. When you land, they dissolve into foul-smelling smoke.

Encounter        Martial
Move Action      Personal

Effect: You fly a number of squares equal to your speed and must land at the end of this movement. You then gain concealment until the end of your next turn.

Hellborn Shadow Attack 20Balefire Scourge

With a word of power, infernal flames erupt all over your weapons, lending fire and speed to your attacks.

Daily        Martial, Weapon
Standard Action      Close burst 1

Requirement: You must be wielding two melee weapons.

Target: Each enemy in the burst you can see

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target takes ongoing 10 fire damage and loses any fire resistance or immunity (save ends both).

Miss: Half damage.

Effect: You gain concealment until the end of your next turn.

Published in Martial Power, page(s) 63.