Herald of Madness

"I … it’s hard for me to focus… but it’ ll be even harder for you."

Prerequisite: Barbarian, monk, or ranger

You are intimately familiar with the power that comes with controlling your enemy’s emotions. Fear is a good start, but you go even further, pushing fear into madness. You have chosen to draw upon the power of the aberrant creature that brings madness by its mere presence: the gibbering mouther. Your warcry carries the sound of a thousand voices, all shouting different things. Those who hear you claw at their ears, your voice infecting their thoughts and filling their hearts with terror.
    With this power comes a change. Your mind… is different, somehow. Some thoughts come only with difficulty, but at times, you know things that your friends and allies believe you had no way of knowing. You may sometimes try to share your unique viewpoint with others, but even your most innocuous comment brings pain.

HERALD OF MADNESS PATH FEATURES

    Befouled Mind (11th level): When an enemy attacks your Will, it takes psychic damage equal to your Dexterity or Strength modifier.
    Infectious Madness Action (11th level): When you spend an action point to make an attack, choose one creature hit by that attack. That creature must make a melee basic attack against a creature of your choice as a free action.
    Recovery through Pain (16th level): Whenever an ally within 5 squares of you fails a saving throw, that ally may take psychic damage equal to his or her level to reroll the saving throw, with a +2 bonus against charm, fear, or psychic effects. The ally must use the second result.

Herald of Madness Attack 11Disorienting Strike

The initial blow is only the start of your enemy’s troubles, as he becomes unsteady and confused.

Encounter        Primal, Psionic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity or Strength vs. AC

Hit: 2[W] + Dexterity or Strength modifier damage. The target and any enemy who starts its turn adjacent to the target provoke opportunity attacks from you when shifting or teleporting. This effect lasts until the end of your next turn.

Special: You may use this attack in place of a melee basic attack when charging.


Herald of Madness Utility 12Maddening Redirection

When an enemy gets near you, it can’t distinguish one target from another.

Daily        Primal, Psionic, Stance
Minor Action      Personal

Effect: You assume the maddening redirection stance. Until the stance ends, when an adjacent enemy damages you with a melee attack while at least one other creature is adjacent to that enemy, you can take only half of the damage and cause a creature adjacent to the enemy to take the other half.


Herald of Madness Attack 20Babbling Rage

The sense of wrongness which flows out from you leaves your foes open to attack.

Daily        Primal, Psionic, Rage, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity or Strength vs. Will

Hit: 5[W] + Dexterity or Strength modifier damage.

Miss: Half damage.

Effect: You enter the babbling rage. Until the end of the encounter, enemies adjacent to you grant combat advantage.


Published in Dragon Magazine 394.