Herald of Vezzuvu

Prerequisite: Earthforger theme, firecrafter theme, primordial adept theme, or elemental pact warlock

Many primordials lie unconscious in their bonds, but Vezzuvu, the Queen of the Burning Mountain, still harbors both awareness and reason. Vezzuvu long ago determined that her road to freedom was to win the devotion (or fear) of mortal followers, and thereby become an elemental god. She can no longer stride the world or reign over an elemental domain, but she can still shake the mortal world by exerting her will on places of elemental power or bestowing on others the ability to call upon her essence.
    As a herald of Vezzuvu, you have been gifted with a portion of the primordial’s awesome abilities. You can wield this talent as you like, since Vezzuvu wants others who see your prowess to be drawn to her worship. The Queen of the Burning Mountain requires little from you most of the time, but her interests are erratic; you might walk the world for years without any messages from her, only to be sent suddenly to quell a volcanic rift, destroy the temple of an evil god, or seek out an artifact held by a frost titan.

HERALD OF VEZZUVU PATH FEATURES

    Volcanic Action (11th level): When you spend an action point to take an extra action, choose fire or thunder. You deal extra damage of that type with your next attack before the end of your next turn. This damage is equal to one-half your level.
    Volcanic Resistance (11th level): You gain resist 10 fire, or resist 5 to any damage that includes fire, whichever causes you to take less damage.
    Volcanic Walk (16th level): You ignore difficult terrain caused by volcanic conditions (lava, ash, or quaking). You can move on lava as if it were solid ground.

Herald of Vezzuvu Attack 11Lava Bomb

You translate a heavy molten blob from the Elemental Chaos and drop it on a distant foe. Splatters of lava scorch nearby foes.

Encounter        Elemental, Fire
Standard Action      Ranged 10

Target: One creature

Attack: Highest ability modifier + 4 vs. Reflex
    Level 21: Highest ability modifier + 6 vs. Reflex

Hit: 2d8 + your highest ability modifier fire damage, and ongoing 10 fire damage (save ends).

Effect: Each creature adjacent to the target takes 10 fire damage.


Herald of Vezzuvu Utility 12Vezzuvu’s Balm

You absorb the heat of a fire attack, converting it into healing and empowering your next attack.

Daily        Elemental, Healing
Immediate Interrupt      Personal

Trigger: You take fire damage.

Effect: You don’t take the fire damage. Instead, you regain a number of hit points equal to the fire damage you would have taken (don’t apply your resistance), and you gain a +2 power bonus to attack rolls until the end of your next turn.


Herald of Vezzuvu Attack 20Volcanic Wrath

You open a rift to a volcanic eruption in the Elemental Chaos, blasting nearby foes and producing a flood of lava.

Daily        Elemental, Fire, Zone
Standard Action      Close blast 5

Target: Each creature in the blast

Attack: Highest ability modifier + 5 vs. Reflex

Hit: 3d8 + your highest ability modifier damage, and ongoing 10 fire damage (save ends). You push the target up to 3 squares.

Miss: Ongoing 10 fire damage (save ends).

Effect: The blast creates a zone that lasts until the end of the encounter. For creatures other than you the zone is difficult terrain and lightly obscured, and any creature that ends its turn there takes 10 fire damage.


Published in Heroes of the Elemental Chaos, page(s) 132.