Hexer

"Art can be created in any medium. Painters draw images on canvas, bards write epic narratives, and musicians compose sweet harmonies. I spit curses of such beauty and potency that all who hear them are stricken."

Prerequisite: Warlock

Any warlock can scream “I curse you!” but in your opinion, such curses are shallow and meaningless. Such a simple, insubstantial curse is a betrayal of the warlock’s ability to channel arcane might wrested from primeval entities. A normal curse might be enough to make an enemy quail, but you believe a curse should curdle the blood and elicit wide-eyed, slack-jawed shock.
You have delved deeply into the intricacies of crafting curses. You have discovered that greater effects can be wrung from a well-placed curse than most warlocks realize. When you place a hex, your foes reel from the power of your curse. You have learned to weave your spells with your curses and your curses with your spells. Your body and mind resonate with the damning curses you articulate. When you speak, all who hear your words flinch.

HEXER PATH FEATURES

    Damning Curse (11th level): When you spend an action point to take an extra action, each creature under your Warlock’s Curse takes a -2 penalty to attack rolls until the end of your next turn.
    Greater Hex (11th level): Instead of placing your Warlock’s Curse on the nearest enemy to you that you can see, you can place your Warlock’s Curse on any single enemy within 5 squares that you can see.
    Walking Curse (16th level): Whenever your Warlock’s Curse deals damage to a creature, you can slide that creature 1 square.

Hexer Attack 11Hexblast

You scream an eerie curse that harms your enemies’ minds more than their ears.

Encounter        Arcane, Implement, Psychic
Standard Action      Close blast 5

Target: Each enemy in the blast

Attack: Charisma or Constitution vs. Will

Effect: You can place your Warlock’s Curse on the target.

Hit: 1d8 + Charisma or Constitution modifier psychic damage.


Hexer Utility 12Vengeful Hex

You balefully eye the enemy who shot you. The creature might think itself beyond your reach, but it’s wrong.

Encounter        Arcane
Immediate Reaction      Ranged 10

Trigger: An enemy hits or misses you with a ranged or area attack

Target: The triggering enemy

Effect: You place your Warlock’s Curse on the target.


Hexer Attack 20Hex of Abandonment

Your foe imagines that you and your allies are manifestations of its worst nightmare that have come to torment and murder it.

Daily        Arcane, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Charisma or Constitution vs. Will

Hit: 3d10 + Charisma or Constitution modifier psychic damage.

Effect: Until the end of the encounter, you can place your Warlock’s Curse on each enemy that ends its turn adjacent to the target, and that enemy takes 2d6 damage when you curse it.


Published in Arcane Power, page(s) 92.