The world contains few sources of wealth greater than a dragon’s hoard. While most consider it suicide to target a hoard for theft, some rogues consider these targets the ultimate challenge. You count yourself among these thrillseekers, “liberating” gold and magic items from the lairs of great dragons, and possibly leaving a dead dragon in your wake as well.
HOARD RAIDER PATH FEATURES Dragon-Slayer's Action (11th level)
: You can spend an action point to reroll an attack roll against a dragon, or to end a condition currently affecting you that originated from a dragon, and that a save can end. Using this feature replaces the normal action point benefit of taking an extra action. Gap in the Armor (11th level)
: When you score a critical hit against a creature you have combat advantage against, you deal an additional 1d6 damage. If this creature is a dragon, you instead deal an additional 2d6 damage. Flank the Beast (16th level)
: While you are flanking an enemy, you gain a +1 bonus to AC against that creature’s attacks. If that enemy is a dragon, you instead gain a +2 bonus to AC and Reflex against that creature’s attacks.
Hoard Raider Attack 11Dodging Strike
You strike quickly and keep moving to avoid the dragon’s breath.
Encounter Martial, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2[W] + Dexterity modifier damage, and you gain a +4 power bonus to your Reflex defense until the end of your next turn. If the target is a dragon, you deal an additional +1[W] damage.
Hoard Raider Utility 12Blinding Glare
You duck down into the dragon’s howling breath, disappearing from sight.
Immediate Reaction Personal
Trigger: You are targeted by a close or area attack
Prerequisite: You must be trained in Stealth.
Effect: You become invisible to the attacking enemy until the end of your next turn.
Hoard Raider Attack 20Killing Thrust
Your attack reveals your enemy’s weak point to your friends.
Daily Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Dexterity vs. AC
Hit: 4[W] + Dexterity modifier damage, and the target grants you combat advantage until you end your turn in a square not adjacent to it. If the target is a dragon, it also grants all your allies combat advantage for the same duration.
Miss: Half damage and the target grants you combat advantage until the end of your next turn. If the target is a dragon, it grants you and all your allies combat advantage until the end of your next turn.
Published in Dragon Magazine 369, page(s) 50.