Holy Conqueror

"No wall is too high and no moat too wide to protect a villain from my wrath. Bastions of evil cannot stand before me."

Prerequisite: Paladin, ardent vow power

You are a divine warrior in service to a deity of order and righteousness, looking beyond the immediate threat of evil to its source. You set mighty goals of triumph, such as the overthrow of a terrible tyrant or the fall of a nation of villains, to tear power from your deity’s enemies and give it to the deserving. You have no interest in possessing a territory and seek to preserve governance by virtuous rulers.

You are single-minded in your pursuit of a goal and go to almost any length to achieve it, and you are better suited to the role of a frontline soldier than a leader. You prefer to charge into battle, using ardent vow to smite your foes. You have little patience for negotiation and can be impulsive to a fault.

Holy conquerors often worship Bahamut, Kord, or Pelor, glorifying their god with each victory in battle. Many have strong connections to specific locations that were seized in battle or that hold particular religious significance.

HOLY CONQUEROR PATH FEATURES

    Divine Fortification (11th level): When you spend an action point to take an extra action, each enemy adjacent to you is subject to your divine sanction until the end of your next turn.
    Holy Rebuke (11th level): When you deal extra damage with your ardent vow, you also push the target 1 square. As a free action, you can shift 1 square closer to the target.
    Hold the Line (16th level): When you or any ally adjacent to you is pulled, pushed, or slid, you can use a free action to reduce the forced movement by a number of squares equal to one-half your Strength modifier.

Holy Conqueror Attack 11Charge of the Conqueror

As an enemy launches an attack at your comrade, you give a defiant yell and charge across the battlefield at the foe.

Encounter        Divine, Radiant, Weapon
Immediate Interrupt      Melee weapon

Trigger: An enemy makes an attack roll against your ally within 5 squares of you

Effect: You charge the triggering enemy and make the following attack in place of a melee basic attack.

  Target: The triggering enemy

  Attack: Strength vs. AC

  Hit: 2[W] + Strength modifier damage.

  Effect: The target is subject to your divine sanction until the start of your next turn.


Holy Conqueror Utility 12Sacrificial Intervention

You appeal to your god and leap to take the wound meant for an ally, condemning the foe for its insolence.

Encounter        Divine, Teleportation
Immediate Interrupt      Close burst 5

Trigger: An enemy hits your ally within 5 squares of you with a melee or a ranged attack

Target: The ally hit by the triggering enemy’s attack

Effect: You and the target teleport, swapping positions. The triggering enemy’s attack hits you instead. Until the end of the encounter, whenever you end your turn adjacent to the triggering enemy, it is subject to your divine sanction until the end of your next turn.


Holy Conqueror Attack 20Take the Keep

You cry out, urging your foes to attack you. Your shout encourages your allies to seize enemy ground.

Daily        Divine, Weapon
Standard Action      Close burst 3

Target: Each enemy in the burst

Effect: You pull each target to a square adjacent to you, and each target is subject to your divine sanction until the end of your next turn. Each ally in the burst can shift a number of squares equal to your Wisdom modifier as a free action but cannot end this movement closer to you. You then make the following melee attack.

  Target: Each enemy adjacent to you

  Attack: Strength vs. AC

  Hit: 3[W] + Strength modifier damage.

  Miss: Half damage.


Published in Divine Power, page(s) 101.