Horned Champion

"Don’t speak to me of your petty concerns—speak to me of the world’s needs."

Prerequisite: Warden

You have communed with the spirits of the land and have been found worthy of the horned champion’s mantle. You transcend the flesh you were born with to become the chosen vessel of nature’s spirits. Your duty is to take up arms against the fell creatures of the land, to put an end to their destruction, and to restore the splendor of the untamed wilds.
Becoming a horned champion is a transformative experience. Gone are the simple concerns that bound you to the world. You see the world on a grander scale, as an organism that must be protected against the abominations that would siphon its strength for dark purposes. You appear to have no ties to people or places, only to your weighty mission, leading many to feel as though you lack understanding of the individual’s plight. Although it’s true that you care little for the individual’s suffering, giving no more attention to a mortal’s difficulties than one would show to an insect, your concern encompasses the natural world and all things living in it. Thus, in a way, your ties to others are deeper than friendship, for they are forged from the bonds that connect all living things.

HORNED CHAMPION PATH FEATURES

    Fervent Pursuit (11th level): When you hit an enemy with an opportunity attack, that enemy is slowed until the end of its turn.
    Vicious Action (11th level): When you spend an action point to make an attack and that attack misses, you can reroll that attack roll but must use the second result.
    Blessing of Spring (16th level): Whenever you use a warden daily attack power that has the polymorph keyword, you can spend a healing surge as a free action.

Horned Champion Attack 11Zealous Strike

With a roar, you charge at your enemies to deliver an overwhelming attack.

Encounter        Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.

Hit: 1[W] + Strength modifier damage, and you knock the target prone.

Effect: Make the attack one more time against the same target or a different one.


Horned Champion Utility 12Impetuous Stride

Primal energy surrounds you as you push through the enemies’ ranks. Only a fool would dare strike you.

Encounter        Primal
Move Action      Personal

Effect: You move your speed. If any creature makes an opportunity attack against you during this movement, that creature takes damage equal to 5 + your Wisdom modifier.


Horned Champion Attack 20Form of the Leaping Stag

Great horns sprout from your head as primal power quickens your step. Your charging assault can leave an enemy senseless.

Daily        Polymorph, Primal
Minor Action      Personal

Effect: You assume the guardian form of the leaping stag until the end of the encounter. While you are in this form, you gain a +4 bonus to speed. In addition, as a move action, you can move your speed and gain a +2 power bonus to AC against opportunity attacks until the end of your turn. During this movement, you can move through any enemy’s space, marking that enemy until the end of your next turn.

Special: Once during this encounter, you can use the Form of the Leaping Stag Attack power while you are in this form.


Form of the Leaping Stag Attack

Great horns sprout from your head as primal power quickens your step. Your charging assault can leave an enemy senseless.

Encounter      Polymorph, Primal, Weapon
Standard Action      Melee weapon

Requirement: The Form of the Leaping Stag power must be active to use this power.

Effect: Before the attack, you move your speed.

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target is stunned until the end of your next turn.

Miss: Half damage, and the target is dazed until the end of your next turn.


Published in Player's Handbook 2, page(s) 167.