Hospitaler

"I am a healer and a defender, an inspiration to my allies and a fearful visage to my foes."

Prerequisite: Paladin class

Your spiritual path leads you to specialize in the healing arts. You increase the healing you provide to allies as you become a shining beacon of hope on the battlefield. You embody mercy and care, bringing aid to the wounded and cleansing life to those near death—especially when you turn damage against a foe into healing for a friend.

HOSPITALER PATH FEATURES

    Hospitaler's Action (11th level): When you spend an action point to take an extra action, each ally within 5 squares regains hit points equal to your Wisdom modifier.
    Hospitaler's Blessing (11th level): When an enemy that you currently challenge makes an attack against one of your allies that does not include you, whether the attack hits or misses, that ally regains hit points equal to one-half your level + your Wisdom modifier.
    Hospitalers' Care (16th level): You add your Charisma modifier to the healing provided each time you use your lay on hands power.

Hospitaler Attack 11Warding Blow

You strike a foe you have challenged, bringing hope and encouragement to nearby allies.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Target: One creature that is marked by you

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage, and each ally within 5 squares of you can make a saving throw.


Hospitaler Utility 12Healing Font

A short prayer imbues your weapon with healing power, so that whenever it strikes an enemy it heals an ally.

Daily        Divine, Healing
Minor Action      Personal

Effect: Until the end of this encounter, when you attack on your turn and hit at least one enemy, you heal an ally. Choose one ally within 10 squares of you. That ally regains a number of hit points equal to 1d6 x your Wisdom modifier.


Revision (7/28/2008)
Replace "[ts]" with "x" in last sentence of Effect text.

Hospitaler Attack 20Life-Giving Smite

You imbue your weapon with radiant power, and as you strike at a foe the power of the attack heals an ally.

Daily        Divine, Healing, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. Fortitude

Hit: 4[W] + Charisma modifier radiant damage.

Effect: Choose one ally within 10 squares of you. The ally can spend a healing surge. Add your Charisma modifier to the hit points regained.


Published in Player's Handbook, page(s) 101.