Idol of Darkness

"The road I walk leads to darkness. Dare you follow?"

Prerequisite: Paladin or cleric, evil alignment

Having embraced the dark side of divine magic, you are now ready to delve deeper into the forbidden, to fully embrace the power offered by the dark forces of the cosmos. Only those who have committed evil are invited to study these black arts. Through the filthy deeds you have done and the wickedness in your heart, you have proven yourself worthy.
    Dabbling in occult mysteries carries a heavy price in body, mind, and soul. To harness the magic these entities offer, you must carve your f lesh with blasphemies. To understand the rites, you must push your mind to madness’s brink. To prepare your soul, you must indulge in every evil, wallowing in the horror of it all.
    Where paladins fight for honor, good, and order, idols of darkness are treacherous, wicked, and capricious in their dealings. They kill for pleasure. They maim to learn from their victim’s suffering. They never hesitate to feed their ambition and to grow their temporal power—they know that beyond the mortal coil lies only annihilation.

IDOL OF DARKNESS PATH FEATURES

    Unwholesome Resilience (11th level): You gain resist 10 necrotic and resist 10 poison. You also gain immunity to diseases of your level or lower.
    Vile Darkness Action (11th level): When you spend an action point to take an extra action, you gain partial concealment against enemies while they are adjacent to you and a +4 power bonus to damage rolls. If you are bloodied, the concealment is total concealment. Either way, these benefits last until the end of your next turn.
    Death-Driven (16th level): Once per round, when a creature within 5 squares of you drops below 1 hit point, you can take a free action to shift up to a number of squares equal to your Charisma modifier.

Idol of Darkness Attack 11Font of Despair

You raise your weapon above your head and pronounce doom upon nearby foes.

Encounter        Divine, Fear, Weapon
Standard Action      Close burst 1

Target: Each enemy in the burst

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target takes a -2 penalty to attack rolls and all defenses until the end of your next turn.

Effect: You can either make a saving throw, with a power bonus equal to the number of enemies you hit with this attack, or gain resistance to all damage until the start of your next turn. The resistance equals your Strength modifier.


Idol of Darkness Utility 12Unholy Aura

You whisper a prayer asking for protection. The evil within grows until none can bear to linger in your presence.

Daily        Aura, Divine, Fear
Minor Action      Personal

Effect: You activate an aura 1 that lasts until the end of the encounter. Whenever a creature ends its turn in the aura, you can push that creature 1 square as an opportunity action.


Idol of Darkness Attack 20Dark Burden

As an enemy crumples beneath your devastating attack, the evil within escapes to torment all around you.

Daily        Divine, Necrotic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 5[W] + Strength modifier damage.

Miss: Half damage.

Effect: Each creature adjacent to you other than the target takes ongoing 10 necrotic and psychic damage (save ends). At the start of each of your turns, you can slide each creature taking this ongoing damage up to a number of squares equal to your Charisma modifier.


Published in The Book of Vile Darkness, page(s) 1-26.