Impilturan Demonslayer

"Spew fire and acid if you must, thing. This day I shall claim your blackened skull for my collection."

Prerequisite: Ranger, two-blade fighting style

Impiltur is a land under siege. Once it was a thriving bastion of civilization looked up to by the surrounding kingdoms, its coffers full of gold and the sparkle of priceless gems. Now demons haunt its wilds, and every day more plaguechanged and spellscarred nightmares emerge from the Earthspur Mountains.
    As a demon slayer, you fearlessly hunt the foul abominations prowling your homeland. Demons are the stuff of most adventurers’ nightmares, but your training and fierce devotion to their destruction grants you the power to lay low these otherworldly horrors. You hunt demons as lesser rangers hunt wolves or bears, running these revolting monstrosities to ground and cutting them to pieces. Your death-dealing abilities even grant your allies the power to circumvent a demon’s prodigious defenses. Your twin blades are the bane of demons, cutting a swath through their foul legions and purging their dark influence from your once-great kingdom.

IMPILTURAN DEMONSLAYER PATH FEATURES

    Demonslayer Blade (11th level): Your Hunter’s Quarry class feature deals 1d6 extra damage against demons.
    You also gain a +5 bonus to Arcana checks to discover knowledge about demons.
    Demonslayer's Wrath (11th level): When you spend an action point to take an extra action, all enemies adjacent to you take a -1 penalty to AC until the end of your next turn.
    For demons, this penalty is -2 instead of -1.
    Demon's Misfortune (16th level): When you damage a demon, the demon loses all resistances until the end of your next turn. When you score a critical hit on an enemy that is not a demon, that creature loses all resistances until the end of your next turn.

Impilturan Demonslayer Attack 11Demonslayer's Hindrance

You deal crippling blows to two different adversaries.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One or two creatures

Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks

Hit: 1[W] + Strength modifier damage per attack, and the target is slowed until the end of your next turn.
    If the target is a demon, it takes 2[W] + Strength modifier damage per attack, and it is immobilized until the end of your next turn.


Impilturan Demonslayer Utility 12Demonward

You quickly adapt to the energy your attacker is using against you.

Encounter        Arcane
Immediate Interrupt      Personal

Trigger: You take damage of a specific type, such as radiant or fire

Effect: You gain resist 15 against damage of that type or types until the end of your next turn.


Impilturan Demonslayer Attack 20Demonbane Flurry

Your weapons work in deadly concert to unravel the very essence of your foe and singe its nearby allies.

Daily        Arcane, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC (main weapon and off-hand weapon), two attacks

Hit: 3[W] + Strength modifier damage per attack, and the first attack that hits also deals ongoing 10 damage (save ends).
    If the target is a demon, in addition this damage ignores all resistances, and until the end of this encounter, when the demon takes ongoing damage, its allies within 2 squares take the same amount of damage.


Published in Forgotten Realms Player's Guide, page(s) 58.