Impure Scion

"This power is my burden to carry, so it is mine to use as I see fit."

Prerequisite: Foulborn Heritage

A foulborn’s life is a difficult one, and no one knows this better than you. You have carried the Far Realm’s burden within you for more years than you can count. You long ago came to terms with your corruption, adapting to the unsightly transformation you were forced to endure. In doing so, you discovered ways to make the curse work for you. Many years spent testing your capabilities revealed unexpected advantages that help you exceed your normal limitations, enabling you not only to survive but to thrive.
    Reflection and understanding do not come without a price, however. The more you draw on your corrupted power, the greater its effect on you and the more unhinged your mind becomes. This state of being lends itself to strange delusions and compulsions, but the power you gain is worth it. When you fully come into your legacy, you learn to share your gift with others, causing them to undergo transformations that wrack the body and mind.

IMPURE SCION PATH FEATURES

    Paragon Power Points (11th level): You gain 2 additional power points.
    Terrifying Action (11th level): When you spend an action point to take an extra action, you mark any enemy adjacent to you until the end of your next turn.
    Unnatural Perception (11th level): You gain a +2 bonus to Insight checks, Perception checks, and initiative checks. You also have blindsight 5 while you are blinded.
    Warped Mind (16th level): You gain a +1 bonus to Will. Whenever an enemy hits you with an attack that targets your Will, you gain a cumulative +1 bonus to attack rolls until the end of your next turn.

Impure Scion Attack 11Otherworldly Pulse

You channel the corruption of the Far Realm to attack the minds of nearby creatures and leave them reeling.

Encounter        Augmentable, Psionic, Psychic
Standard Action      Close burst 2

Target: Each creature in the burst

Attack: Constitution, Intelligence, or Charisma + 6 vs. Will
Level 21: Constitution, Intelligence, or Charisma + 9 vs. Will

Hit: 4d6 + Constitution modifier, Intelligence modifier, or Charisma modifier psychic damage, and the target grants combat advantage until the end of your next turn. If the target is aberrant, it takes 2d6 extra psychic damage.
Level 21: 6d6 + Constitution modifier, Intelligence modifier, or Charisma modifier psychic damage.

Special: When you gain this power, choose Constitution, Intelligence, or Charisma as the ability you use when making attack rolls and damage rolls with this power.

Augment 2

Range: Close burst 3

Target: Each enemy in the burst


Impure Scion Utility 12Strange Anatomy

The corruption of your body absorbs the worst of an attack.

Encounter        Psionic
Immediate Interrupt      Personal

Trigger: You take damage from an attack

Effect: You take half damage from the triggering attack. If the triggering attack is a critical hit, it turns into a normal hit.


Impure Scion Attack 20Appalling Transformation

You call forth the contamination of the Far Realm, transforming an enemy into a creature too awful to behold.

Daily        Polymorph, Psionic, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Constitution, Intelligence, or Charisma + 9 vs. Fortitude. If the target is aberrant, you have combat advantage for this attack.

Hit: 2d6 + Constitution modifier, Intelligence modifier, or Charisma modifier damage.

Effect: The target assumes the form of the appalling transformation (save ends). While in this form, the target is dazed, slowed, and takes ongoing 15 psychic damage. Creatures not immune to fear take a -2 penalty to attack rolls for attacks that include the target.

  Aftereffect: The target takes 10 damage.

Special: When you gain this power, choose Constitution, Intelligence, or Charisma as the ability you use when making attack rolls and damage rolls with this power.


Published in Psionic Power, page(s) 129.