Incandescent Champion

"Not even the gods can control the perfect beauty and boundless power contained in the mortal soul."

Prerequisite: Any psionic class

Mortals might be flawed creations, given to error and misjudgment. But all mortals are blessed with a singular gift: the soul. Psionic energy revealed your soul’s power, and through long study and introspection, you learned to navigate the labyrinthine pathways of your being.
    This energy suffuses you and surrounds you in a radiant glow. Although you can dampen your inner light, you and others around you find its presence comforting. In time, the light responds to your commands, burning your enemies while bolstering your allies, or even allowing your soul to eclipse your body.
    The more you access your soul’s power, the more you understand that this essence must be guarded. Those who would exploit souls, twisting them for dark ends, and those who would hoard souls on their journey beyond the body must be destroyed and their prisoners freed. To this end, you commit yourself against the myriad villains who use or abuse souls.

INCANDESCENT CHAMPION PATH FEATURES

    Brilliant Overload (11th level): Whenever you hit an enemy with an augmented psionic at-will attack power, you can spend 1 power point to have the power deal 1d6 extra radiant damage.
    Luminous Action (11th level): When you spend an action point to take an extra action, you emit bright light out to 10 squares until the end of your next turn. Enemies adjacent to you while you emit this light gain vulnerability to radiant damage equal to your Constitution modifier.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Incandescent Presence (16th level): You emit bright light out to 3 squares. As a free action, you can reduce the bright light to dim light or dismiss it altogether. You can resume the light as a free action.
    When you score a critical hit while you shed bright light with this path feature, allies within the light gain temporary hit points equal to your Constitution modifier, and each enemy within the light takes radiant damage equal to your Constitution modifier.

Incandescent Champion Attack 11Incandescent Strike

When you strike, intense light pours from your weapon, leaching all color from the area and blinding your foe.

Encounter        Augmentable, Psionic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier damage, and the target is blinded until the end of your next turn.

Augment 2

Hit: 2[W] + Charisma modifier damage, and the target is blinded until the end of your next turn.

Effect: Each enemy within 3 squares of you takes a -2 penalty to attack rolls until the end of your next turn.


Incandescent Champion Utility 12Unbearable Countenance

The perfection of your soul burns so brightly that your terrified enemies cannot bear to look upon you.

Daily        Fear, Polymorph, Psionic
Minor Action      Personal

Effect: Until the end of the encounter, any enemy that makes an attack that includes you as a target takes a -2 penalty to its attack rolls for that attack.


Incandescent Champion Attack 20Perfect Incandescence

As you attack, your soul’s perfection spills forth, transforming you into a being of pure radiance.

Daily        Polymorph, Psionic, Radiant, Weapon
Standard Action      Close burst 1

Target: Each enemy you can see in the burst

Attack: Charisma vs. Fortitude

Hit: 2[W] + Charisma modifier radiant damage, and the target is blinded (save ends).

Miss: Half damage, and the target takes a -2 penalty to attack rolls (save ends).

Effect: Until the end of the encounter, you are insubstantial and gain fly 8 (hover). You emit light from your Incandescent Presence feature out to a number of squares equal to your Charisma modifier (minimum 3).


Published in Psionic Power, page(s) 25.