"I don’t see much hope for your future."Prerequisite:
Tiefling, any psionic class
The mind’s eye can travel leagues and leap planes without the body moving a muscle. Imagination and memory move more freely than a ghost. Yet for those with psionic talents, such flights of fancy can be dangerous.
As a tiefling, you couldn’t help but cast your thoughts toward the Nine Hells. Visions of the horrors of Baator haunted you, waking or sleeping. When you put your mind to it, you could even feel heat upon your face. You had no idea if these sights were delusions, but you were determined to see more.
Then something looked back.
During an intensely realistic tour of a hellish fortress, your gaze met that of some red-eyed figure. You caught only the glance of an evil eye before blinding pain struck you. Your own eye had caught fire in its socket, and the agony caused you to lose consciousness. When you awoke, your eye and your hellish visions were gone, replaced by a tiny, flickering flame that burned in your empty eye socket. The flame grants you normal vision, but to this day you wonder if you see the world as others do, or if your new infernal eye twists your perception to suit its own purposes.
INFERNAL EYE PATH FEATURES Infernal Visions (11th level)
: When you spend an action point to make an attack, and you miss at least one target, you can choose instead for the entire attack to have no effect (as if you hadn’t used it). You regain the action point (but can’t spend it again this turn), and you regain any powers used as part of the attack. Mantic Eye (11th level)
: Your Insight, Intimidate, and Perception checks are modified by your Charisma, Intelligence, or Wisdom modifier, instead of by the normal ability modifier. Paragon Power Points (11th level)
: You gain 2 additional power points. Shared Prescience (16th level)
: You and allies within 10 squares of you can add one-half your Charisma, Intelligence, or Wisdom modifier to initiative checks.
Infernal Eye Attack 11Vision of Death
You open your foe’s mind to the future and allow your enemy to see how death will claim it.
Encounter Augmentable, Fear, Implement, Psionic, Psychic
Immediate Interrupt Close burst 10
Trigger: An enemy in the burst is hit by an attack
Target: The triggering enemy
Attack: Charisma, Intelligence, or Wisdom vs. Will
Hit: 1d10 + Charisma, Intelligence Wisdom modifier psychic damage.Augment 2
Effect: Until the end of your next turn, the target is considered bloodied for all effects.
Infernal Eye Utility 12Prescient Thought
You gain a momentary glimpse of future failure and subtly guide your companion’s mind toward a better fate.
Immediate Interrupt Close burst 10
Trigger: An ally in the burst misses with an attack or fails a skill check
Effect: The ally gains a power bonus to the attack roll or skill check equal to your Charisma, Intelligence, or Wisdom modifier.
Infernal Eye Attack 20Hellfire Gaze
Enemies who fall beneath the gaze of your infernal eye feel hellfire burning in their souls and feeding upon their sins.
Daily Fear, Fire, Psionic, Psychic
Minor Action Personal
Effect: Until the end of the encounter, at the start of each of your turns, choose one enemy that you can see within 5 squares. That enemy takes fire and psychic damage equal to 5 + your Charisma, Intelligence, or Wisdom modifier and a -2 penalty to attack rolls until the start of your next turn.
Effect text revised per Mike Donais to read: Until the end of the encounter, at the start of each of your turns, choose one enemy that you can see within 5 squares. That enemy takes fire and psychic damage equal to 5 + your Charisma, Intelligence, or Wisdom modifier and a -2 penalty to attack rolls until the start of your next turn.
Published in Player's Handbook Races: Tiefling, page(s) 24.