Infernal Strategist

"No pact binds me to a single strategy."

Prerequisite: Warlord, Resourceful Presence class feature

Bael Turath’s armies were warlike beyond mortal measure. Backed by the power of the Nine Hells, the leaders of the tiefling empire thought their forces could overcome any challenge. And in fact the legions of Bael Turath were often victorious, a testament to their officers as much as their supernatural might.
    The most infamous of Bael Turath’s generals was a tiefling known today as Malachi. As a lower-ranking officer in campaigns of conquest, Malachi proved to be a disciplined and innovative commander, renowned for being able to adapt to any situation. He watched and learned from his enemies, changed tactics at pivotal moments, and regularly used what he knew of his enemies against them. Malachi never knew defeat until he faced forces under the command of Dhuryan Flamebrow of Arkhosia.
    Stories differ on what happened next. Some say Arkhosia’s leaders put Malachi to death. Others claim that he retired alongside Dhuryan, whom he befriended. A few claim that Malachi now marshals the forces of the Nine Hells.
    Whatever his fate, Malachi’s brilliance is the root of a tradition of battlefield leadership that has spread across the world. A collection of writings from Bael Turath known as The Hellpath Tome supposedly preserves a portion of Malachi’s own writings. You might have benefited from such education. Perhaps your leanings led you on a crafty path much like Malachi’s. Whatever your background, you know how to conjure victory from situations most dire.


    Felling Action (11th level): You can spend an action point as a free action to allow an ally who can see and hear you to reroll an attack roll.
    Infernal Pincer (11th level): When you and an ally are both flanking an enemy, you and that ally gain a bonus to melee damage rolls against that enemy equal to your Intelligence or Charisma modifier.
    Pliable Command (16th level): You gain a second warlord Commanding Presence. You can apply only one Commanding Presence benefit for each action point spent.

Infernal Strategist Attack 11Deciever's Ploy

You feint, then lunge, setting your foe off balance.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. Will. If you are using a shield, you gain combat advantage for this attack.

Hit: 2[W] + Strength modifier damage, and the target takes a –2 penalty to attack rolls until the end of your next turn.

Infernal Strategist Utility 12Flexible Authority

You have the answer for any desperate situation.

Encounter        Healing, Martial
Immediate Reaction      Close burst 10

Trigger: One ally within 10 squares of you spends an action point to take an extra action

Target: The triggering ally in the burst

Effect: You choose for the target to gain one of the following benefits: regain hit points equal to one-half your level + your Charisma modifier; gain a bonus to the extra action’s attack rolls equal to one-half your Intelligence modifier; gain a bonus to the extra action’s damage rolls equal to one-half your level + your Intelligence modifier; or make a basic attack or take a move action as a free action but grant combat advantage to all enemies until the end of his or her next turn.

Infernal Strategist Attack 20Smite of Devil's Luck

Your intrepid attack lands, setting up the opportunity for greater daring.

Daily        Martial, Reliable, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 4[W] + Strength modifier damage. You gain an action point, which must be spent before the end of the encounter or it is lost.

Update (4/9/2010)
Delete the last sentence in the Hit entry.

Published in Martial Power, page(s) 125.