Only a scout can take this paragon path.
Your mastery of two weapon fighting combines with your focus and speed to grant you unmatched mobility.
INTREPID SCOUT PATH FEATURES Level 11 Improved Power Strike (11th level)
: You gain one more use of power strike per encounter, but you can still use it only once per turn. Scout's Action (11th level)
: When you spend an action point to take an extra action, you can shift up to your speed before or after taking that extra action. Scout's Mobility (11th level)
: You gain a +1 bonus to speed. Scout's Stride (12th level)
: You gain the scout’s stride power. Speed of the Wild (16th level)
: You gain a climb speed and a swim speed equal to your speed. Isolated Assault (20th level)
: You gain combat advantage with melee weapon attacks against any enemy that has no creatures but you adjacent to it.
Intrepid Scout Utility 12Scout's Stride
Calling upon the primal spirits to guide your movement, you slip safely across the battlefield at supernatural speed.
Move Action Personal
Effect: You shift up to twice your speed. You ignore difficult terrain during this movement.
Published in Heroes of the Forgotten Kingdoms, page(s) 191.