Iron Guardian

"You’re going to have to hit me a lot harder if you want to get my full attention."

Prerequisite: Battlemind

The mind is more powerful than the body, and none demonstrate this principle better than you. As an iron guardian, you have learned to channel psionic energy into your flesh and bones. With a thought, your skin becomes as hard as iron and your bones become as unbreakable as stone. In battle you’re a juggernaut, capable of withstanding the fiercest attacks and replying with shattering strikes of your own.

Your unmatched endurance allows you to stand at the forefront of any battle. You exult in the look of despair that crosses your enemy’s face as blade, arrow, and claw rebound harmlessly off you. With this confidence, you move to the center of any fight, daring your foes to match themselves against you.


    Indomitable Iron (11th level): When you spend an action point to take an extra action, you gain a +4 bonus to AC and damage rolls until the end of your next turn.
    Iron Control (11th level): When any enemy pulls or pushes you, you can use a free action to slide that enemy 2 squares after the forced movement.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Impenetrable Iron (16th level): Whenever a critical hit is scored against you, roll a d20. On a roll of 10 or higher, the critical hit is a normal hit instead.

Iron Guardian Attack 11Guardian's Might

Your weapon fuses with you for a moment as you crash into your enemy and knock it down.

Encounter        Augmentable, Psionic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Constitution vs. AC

Hit: 1[W] + Constitution modifier + Wisdom modifier damage, and you knock the target prone. You then shift 2 squares to a square adjacent to the target.

Effect: You gain a +2 power bonus to AC until the end of your next turn.

Augment 2

Target: One or two creatures

Iron Guardian Utility 12Iron Defense

Your skin becomes as hard as iron, allowing you to shrug off even the deadliest blows.

At-Will        Psionic
Standard Action      Personal

Effect: Until the end of your next turn, roll a d20 whenever you take damage. On a 10 or higher, the damage is reduced to 0. Otherwise, the damage is halved.

Iron Guardian Attack 20Aspect of the Iron Guardian

You transform into a creature of iron, scattering foes and crushing those foolish enough to resist your advance.

Daily        Polymorph, Psionic, Weapon
Standard Action      Close burst 1

Target: Each enemy you can see in the burst

Attack: Constitution vs. AC

Hit: 3[W] + Constitution modifier damage, and you knock the target prone.

Miss: Half damage.

Effect: You assume the aspect of the iron guardian until the end of the encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.

Augment 1

Effect: Until the start of your next turn, you gain a +2 power bonus to AC, and any enemy adjacent to you that falls prone or starts its turn prone takes damage equal to your Constitution modifier. In addition, choose a single creature hit by the at-will attack. That creature takes extra damage equal to your Wisdom modifier.

Published in Player's Handbook 3, page(s) 59.