Jack-of-All-Trades

"Yeah . . . I can do that, and that . . . and that."

Prerequisite: Rogue

You are a jack-of-all-trades; learning new skills comes naturally to you, and you enjoy pitting your abilities against any challenge. Your thirst for knowledge will drive you to learn new skills until the day you die.

Since your youth, you have had an intense yearning to learn more than what books and teachers could provide. You understood from a young age that knowledge and skill can take you places that money and influence can’t. You hoard knowledge the way a dragon covets its treasure, though you are happy to share it with anyone you consider worthy, or when doing so suits your fancy.

Folks might consider you a pack rat or a dabbler, but you know that the items you collect and the skills you acquire will help you in the future. And when you’re there to save the day, anyone who derided your habits will realize the mistake and thank you.

Eladrin are a natural choice for this path because of their high Dexterity and Intelligence, as well as the fact that they gain an additional skill of their choice. Humans also excel as jacks-of-all-trades because of their vast variety of experiences and versatility of skill and knowledge.

JACK-OF-ALL-TRADES PATH FEATURES

    Dabbler (11th level): You gain a +2 bonus to all skill checks.
    Expert Assault (11th level): When you spend an action point to take an extra action, you gain a +5 bonus to skill checks until the end of your turn.
    Advanced Dabbler (16th level): You gain training in three skills.

Jack-of-All-Trades Attack 11Scoundrel's Philosophy

You humble your foe with your fighting prowess, then befuddle it with your vast knowledge of proper fighting techniques.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: One creature

Primary Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and make a secondary attack against the target.

  Secondary Attack: Dexterity vs. Will

  Hit: The target is dazed until the end of your next turn.


Jack-of-All-Trades Utility 12Always a Natural

You are a natural at everything you do.

Encounter        Martial
Free Action      Personal

Trigger: You make a skill check and dislike the result

Effect: You reroll the triggering check and use either result.


Jack-of-All-Trades Attack 20Every Trick in the Book

You attack from all angles, using every technique and bit of knowledge you have to defeat your foe.

Daily        Martial, Reliable, Weapon
Standard Action      Melee or Ranged weapon

Target: One creature

Attack: Dexterity vs. AC, Fortitude, Reflex, Will. You make one attack roll and compare the result against all four defenses. A target suffers the effect associated with each defense that the attack hits.

Hit (AC): 2[W] damage.

Hit (Fortitude): 1[W] damage, and the target is slowed (save ends).

Hit (Reflex): 1[W] damage, and you knock the target prone.

Hit (Will): 1[W] damage, and the target is dazed (save ends).

Effect: You shift 3 squares + 1 square for each defense you hit.


Published in Martial Power 2, page(s) 75.