"My enemies are like gangrene on a wound that would otherwise heal. And there’s only one thing to do with gangrene—start cutting."Prerequisite:
Mark of Healing feat
When Sahemi the Emissary told House Jorasco that it should help heal Eberron from the wounds of the Last War, you listened. Despite resistance from much of the house, Sahemi insisted that the dragon mark that he and his kin bore mandated an effort to help heal the land. A supporter of Sahemi’s efforts, you call yourself a jadehand for the jade bracelets you wear in emulation of the Emissary. You respect the druidic traditions, and you’re interested in stopping supernal menaces and healing the world’s scars, such as the Mournland. You have a broad view of what constitutes “healing,” so you also apply your skills liberally to help heal people and the land. For you, exposing a demonic cult and thwarting frontier banditry are just incisions and surgeries performed on a larger scale.
JORASCO JADEHAND PATH FEATURES Improved Recovery (11th level)
: Whenever you grant an ally a saving throw, that ally can roll two dice and take the higher result. Jadehand Action (11th level)
: When you spend an action point to use a healing power, you restore extra hit points equal to your Wisdom modifier. Healing Savant (16th level)
: Whenever you use a healing power during a short or an extended rest, that power restores the maximum number of hit points possible.
Jorasco Jadehand Attack 11Preventive Medicine
When an enemy attacks your friend, lightning arcs from your dragon mark into the enemy, shocking it and healing your ally.
Encounter Healing, Implement, Lightning
Immediate Interrupt Ranged 5
Trigger: An enemy within 5 squares of you hits an ally
Target: The triggering enemy
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier lightning damage, and the triggering ally can spend a healing surge and gain an additional 2d6 hit points.
Jorasco Jadehand Utility 12Jade Rejuvenation
Your dragon mark glows a faint green. Sigils identical to the mark then appear over the heads of your friends.
Minor Action Close burst 5
Target: You and each ally in the burst
Effect: You lose one healing surge, and each target gains regeneration 5 until the end of your next turn.
Sustain Minor: The effect persists.
Jorasco Jadehand Attack 20Dawn Burst
The sun seems to flare from your dragon mark, flashing its light on friend and foe alike.
Daily Healing, Implement, Radiant
Standard Action Area burst 2 within 10 squares
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: Each ally in the burst can spend a healing surge or make a saving throw.
Published in Eberron Player's Guide, page(s) 70.