Keeper of the Nine

"You brought this onto yourself."

Prerequisite: Invoker, trained in History

Ancient scrolls speak of the world’s last days, foretelling a time of violence and destruction that will consume everything. You have studied these scrolls and know the disasters destined to befall the world: nine terrible catastrophes that will one day cause its doom. These supernatural disasters were sown in the world’s foundations during the first days and now lie buried beneath mighty seals in its far corners. It is your task to ensure that these seals remain intact, for each time some evil power breaks one, the end of all things draws closer. Those who meddle with the seals flirt with the destruction of all and risk upsetting the great purpose of the cosmos.

To safeguard the ancient seals, you are initiated into a secretive order: the Keepers of the Nine. You learn powerful prayers of warding and destruction so that you can deal with those who meddle with forces they do not understand. Keepers are drawn from many races and include servants of different gods, but most are dedicated to Erathis, Ioun, or Moradin. Old disagreements and jealousies are common among the Keepers, but all agree that the Nine Seals must remain hidden and unbroken.


    Dooming Action (11th level): When you spend an action point to make an attack, one target hit by that attack gains vulnerable 5 to all damage (save ends).
    Ruining Prayer (11th level): When you use any invoker power that is a close attack, you can turn the ground around you into rubble; each square adjacent to you becomes difficult terrain until the rubble is cleared.
    Keeper’s Vengeance (16th level): When you are bloodied and use an invoker power that creates a burst, you can increase the size of the burst by 1.

Keeper of the Nine Attack 11Glyph of Warning

A complex glyph appears in the air above you, repelling your enemies.

Encounter        Divine, Fear
Standard Action      Close burst 10

Target: Each enemy in the burst

Effect: Each target moves its speed away from you as a free action. Any ally who makes an opportunity attack provoked by this movement gains a power bonus to the attack roll and the damage roll equal to 2 + your Intelligence modifier.

Keeper of the Nine Utility 12Keeper’s Mantle

A shimmering blue aura of energy settles over your shoulders, whisking you away from your enemies’ attacks and distracting foes standing too close to you.

Daily        Divine, Teleportation
Immediate Interrupt      Personal

Trigger: You take damage from an enemy’s attack while you are bloodied

Effect: You teleport 5 squares. Each enemy adjacent to you when you teleport grants combat advantage until the end of your next turn.

Keeper of the Nine Attack 20The Tenth Seal

You conjure a glyph that unleashes the magic of the Tenth Seal, known only to the most powerful Keepers of the Nine. Your enemies are stunned by its thunder.

Daily        Conjuration, Divine, Implement, Thunder
Standard Action      Ranged 10

Effect: You conjure a glyph of the Tenth Seal in an unoccupied square within range. The glyph lasts until the end of your next turn. When the glyph appears, it makes an attack that is a close burst 3.

  Primary Target: Each enemy in the burst

  Primary Attack: Wisdom vs. Will

  Hit: 2d8 + Wisdom modifier thunder damage, and the primary target is stunned (save ends).

Sustain Minor: The glyph persists and makes a secondary attack that is a close burst 3.

  Secondary Target: Each enemy in the burst

  Secondary Attack: Wisdom vs. Will

  Hit: 1d8 + Wisdom modifier thunder damage, and the secondary target is dazed (save ends).

Published in Divine Power, page(s) 75.