Knight of Celestia

"The first time I beheld the beauty of Celestia, its splendor so moved me that I swore to become its champion."

Prerequisite: Paladin

As a knight of Celestia, you are an icon of virtue, championing the causes of Celestia and doing battle with those that seek its ruin. Although you retain devotion to your own deity, you also enjoy the favor of the gods that dwell in Celestia. You advance the agendas of the deities of Celestia in addition to that of your patron deity.
    When you use your knight of Celestia powers, a flickering flame appears above your head, displaying the blessing the gods have bestowed upon you.

KNIGHT OF CELESTIA PATH FEATURES

    Aura of Menace (11th level): When a creature that you have marked takes radiant damage from your divine challenge, the creature sheds bright light on 20 squares in all directions and grants combat advantage to any attacker until the end of your next turn.
    Blessing of the Gods (11th level): When you spend an action point to take an extra action, you gain a +2 bonus to all defenses until the end of your next turn.
    Dedicated Foe (16th level): When you score a critical hit against an enemy that you have marked with divine challenge, the attack ignores the creature’s resistances, and the target takes radiant damage from divine challenge as if it had made an attack that didn’t include you as a target. This damage triggers your aura of menace.

Knight of Celestia Attack 11Celestia's Challenge

You channel righteous outrage into your weapon, challenging your foes with the wrath of the gods.

Encounter        Divine, Weapon
Standard Action      Melee weapon

Primary Target: One creature

Primary Attack: Strength vs. AC

Hit: 1[W] + Strength modifier + Charisma modifier damage.

Effect: Make a secondary attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Strength vs. AC

  Hit: 1[W] + Strength modifier + Charisma modifier damage. If both attacks hit, the targets are marked as if by your divine challenge until the end of your next turn.


Knight of Celestia Utility 12Brilliant Guardians

You create a pair of luminescent reflections of yourself that hover near allies, safeguarding them from harm.

Daily        Conjuration, Divine
Standard Action      Ranged 10

Effect: Two glowing duplicates of yourself appear in separate spaces within range. Each duplicate sheds bright light on 20 squares in all directions, and each ally adjacent to a duplicate gains a +2 power bonus to its AC and Will defense.

Sustain Minor: The duplicates persist and you can move one duplicate 3 squares or each duplicate 2 squares.


Knight of Celestia Attack 20Purifying Radiance

White motes of purifying radiance dance along your weapon as your strike sears a foe with the divine retribution of Celestia.

Daily        Divine, Radiant, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Strength vs. AC

Hit: 2[W] + Strength modifier damage, and the target takes ongoing 10 radiant damage (save ends). Each time the target fails a saving throw against this effect, each enemy adjacent to the target takes radiant damage equal to your Charisma modifier.

Miss: Half damage, ongoing 5 radiant damage (save ends), and no damage to adjacent creatures.


Published in Manual of the Planes, page(s) 143.