Kundarak Ghorad'din

"Strictly speaking, it might not take a thief to catch a thief. However, we do try to think and train like our adversaries do."

Prerequisite: Mark of Warding feat

You are part of an unusual group of thieves. You are a member of House Kundarak’s Ghorad’din, who are charged with testing the house’s wards and recovering property stolen by those brazen enough to break into Kundarak vaults. You combine the magical prowess of a spellcaster with the stealth of a burglar. As a result, no barrier can stop you.
House Kundarak uses the Ghorad’din only rarely, and they answer only to Lord Morrikan, leader of House Kundarak. When a new high security vault needs testing, the house assembles a group of Ghorad’din to try to break in and expose weaknesses before any treasure is placed within. Although such practices hone your skills, you might prefer even greater challenges. The most skilled Ghorad’din are assigned to recover stolen property from other gifted thieves. Whispers also tell of Ghorad’din who operate as assassins.

KUNDARAK GHORAD'DIN PATH FEATURES

    Careful Trap-Breaker (11th level): You gain a +5 bonus to Thievery checks to delay a trap, and you do not trigger a trap with a failed Thievery check.
    Ghorad'din Action (11th level): When you spend an action point to take an extra action, you gain a +2 bonus to Thievery checks and Stealth checks until the end of your next turn. You also gain a +2 bonus to AC and to Reflex until the end of your next turn.
    Master Burglar (16th level): Whenever you make a Thievery check, you roll two dice and take the higher result.

Kundarak Ghorad'din Attack 11Befuddling Bypass

Empowered by your dragon mark, your shot befuddles your foe, allowing you to pass by it before the creature realizes you are gone.

Encounter        Charm, Weapon
Standard Action      Ranged weapon

Target: One creature

Attack: Strength or Dexterity vs. Reflex

Hit: 2[W] + Strength or Dexterity modifier damage, and the target is immobilized until the end of your next turn. You can then move your speed. This movement does not provoke opportunity attacks from the target.


Kundarak Ghorad'din Utility 12Thwart the Walls

You start to fade out of existence, gaining the ability to step through walls and obstacles.

Encounter  
Minor Action      Personal

Effect: You gain insubstantial and phasing until the end of your next turn.


Kundarak Ghorad'din Attack 20Ward Unleashed

With the power of your dragon mark, you dispel nearby wards and use their power to impede your enemies.

Daily  
Standard Action      Area burst 2 within 10 squares

Target: Each enemy in the burst

Attack: Strength or Dexterity + 4 vs. Fortitude
Level 21: Strength or Dexterity + 6 vs. Fortitude

Hit: 3d10 + Strength or Dexterity modifier damage, and the target is slowed (save ends).

Miss: Half damage.

Effect: Any enemy zones or conjurations in the burst end.


Published in Eberron Player's Guide, page(s) 71.