Legendary Witch

Prerequisite: Wizard (witch)

Your reputation as a witch runs far and wide. Bards and other storytellers weave colorful tales about your frightening powers, carrying those stories from land to land. Whether the tales portray you as a saint, a villain, or an enigmatic hand of fate, ordinary folk pray to the gods that you do not one day darken their doors.

LEGENDARY WITCH PATH FEATURES

    Favor of the Moon (11th level): You can see invisible creatures that are adjacent to you, and you are immune to the blinded condition.
    Moon Coven Action (11th level): You gain a benefit that is associated with your moon coven.
Dark Moon Coven Action
When you spend an action point to take an extra action, you push each enemy adjacent to you up to a number of squares equal to your Wisdom modifier.

Full Moon Coven Action
When you spend an action point to take an extra action, any enemy within 3 squares of you grants combat advantage until the end of your next turn.

    Moon Coven Encounter Power (11th level): You gain an encounter attack power associated with your moon coven, either madness of the full moon for the full moon coven or terror of the dark moon for the dark moon coven.
Madness of the Full Moon
You gain the madness of the full moon power.

Legendary Witch Attack 11Madness of the Full Moon

Bright moonlight streams into your enemy’s eyes, causing them to grow large and wide as madness overcomes your foe.

Encounter        Arcane, Charm, Enchantment, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Will

Hit: 2d10 + Intelligence modifier psychic damage.

Effect: The target is subjected to a random effect. Roll a d6.
    1–2: The target is slowed until the end of your next turn.
    3–4: The target is dazed until the end of your next turn.
    5–6: The target takes a free action to charge or make a basic attack against the creature nearest to it (your choice if multiple creatures are nearest).



Terror of the Dark Moon
You gain the terror of the dark moon power.

Legendary Witch Attack 11Terror of the Dark Moon

You lower your palm, and with it descends the dark of a cold, moonless night, awakening the instinctive fear within your enemies and paralyzing them with dread.

Encounter        Arcane, Cold, Enchantment, Fear, Implement
Standard Action      Aura burst 2 within 20 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier cold damage, and the target is immobilized until the end of your next turn.

Effect: Your allies in the burst gain partial concealment until the end of your next turn.



    Moon Coven Utility Power (12th level): You gain a utility power associated with your moon coven either dark moon’s reckoning for the dark moon coven or moonlight’s mischief for the full moon coven.
Dark Moon’s Reckoning
You gain the dark moon's reckoning power.

Legendary Witch Utility 12Dark Moon’s Reckoning

With a sneer, you twist the tides of fate to reverse the ill fortune your enemy seeks to visit upon you.

Daily        Arcane
Immediate Interrupt      Close burst 5

Trigger: An enemy within 5 squares of you hits you or an ally with an attack.

Target: The triggering enemy in the burst

Effect: You slide the target up to a number of squares equal to your Wisdom modifier, and the target grants combat advantage (save ends).



Moonlight’s Mischief
You gain the moonlight's mischief power.

Legendary Witch Utility 12Moonlight’s Mischief

Shimmering moonlight streams from your form, casting long shadows and transforming the scene around you.

Encounter        Arcane, Teleportation
Move Action      Close burst 3

Target: You and each ally in the burst

Effect: You teleport each target up to a number of squares equal to your Wisdom modifier.



    Moon Coven Daily Power (20th level): You gain a daily attack power associated with your moon coven, either nightmare form for the dark moon coven or unicorn form for the full moon coven.
Nightmare Form
You gain the nightmare form power.

Legendary Witch Attack 20Nightmare Form

Leaping tongues of flame burst from the ground. In their midst, you change into a black stallion with eyes of flame.

Daily        Arcane, Polymorph
Minor Action      Personal

Effect: You assume the form of a Large nightmare until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8, a fly speed of 6, and resist 15 fire, and your equipment becomes part of the form. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.


Nightmare Form Secondary Power

Daily      Arcane, Fire, Implement
Standard Action      Close burst 1

Requirement: The power Nightmare Form must be active in order to use this power.

Target: Each enemy in the burst

Hit: 3d6 + Intelligence modifier fire damage, and ongoing 10 fire damage (save ends).

Miss: Half damage.



Unicorn Form
You gain the unicorn form power.

Legendary Witch Attack 20Unicorn Form

The glow of the full moon encompasses your form in a luminous orb. When it recedes, in your place stands a resplendent unicorn.

Daily        Arcane, Polymorph, Teleportation
Minor Action      Personal

Effect: You assume the form of a Large unicorn until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8 and can teleport up to 4 squares as a move action, and your equipment becomes part of the form. Your allies gain a +2 power bonus to all defenses while within 2 squares of you. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.


Unicorn Form Secondary Power

Daily      Arcane, Implement
Standard Action      Melee 1

Requirement: The power Unicorn Form must be active in order to use this power.

Target: One creature

Attack: Intelligence vs. Fortitude

Hit: 5d8 + Intelligence modifier damage, and you can push the target 1 square and knock it prone.

Miss: Half damage.



Legendary Witch Attack 11Madness of the Full Moon

Bright moonlight streams into your enemy’s eyes, causing them to grow large and wide as madness overcomes your foe.

Encounter        Arcane, Charm, Enchantment, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Intelligence vs. Will

Hit: 2d10 + Intelligence modifier psychic damage.

Effect: The target is subjected to a random effect. Roll a d6.
    1–2: The target is slowed until the end of your next turn.
    3–4: The target is dazed until the end of your next turn.
    5–6: The target takes a free action to charge or make a basic attack against the creature nearest to it (your choice if multiple creatures are nearest).


Legendary Witch Attack 11Terror of the Dark Moon

You lower your palm, and with it descends the dark of a cold, moonless night, awakening the instinctive fear within your enemies and paralyzing them with dread.

Encounter        Arcane, Cold, Enchantment, Fear, Implement
Standard Action      Aura burst 2 within 20 squares

Target: Each enemy in the burst

Attack: Intelligence vs. Will

Hit: 2d6 + Intelligence modifier cold damage, and the target is immobilized until the end of your next turn.

Effect: Your allies in the burst gain partial concealment until the end of your next turn.


Legendary Witch Utility 12Dark Moon’s Reckoning

With a sneer, you twist the tides of fate to reverse the ill fortune your enemy seeks to visit upon you.

Daily        Arcane
Immediate Interrupt      Close burst 5

Trigger: An enemy within 5 squares of you hits you or an ally with an attack.

Target: The triggering enemy in the burst

Effect: You slide the target up to a number of squares equal to your Wisdom modifier, and the target grants combat advantage (save ends).


Legendary Witch Utility 12Moonlight’s Mischief

Shimmering moonlight streams from your form, casting long shadows and transforming the scene around you.

Encounter        Arcane, Teleportation
Move Action      Close burst 3

Target: You and each ally in the burst

Effect: You teleport each target up to a number of squares equal to your Wisdom modifier.


Legendary Witch Utility 16Ride the Night Wind

You leap into the air and are borne aloft on the wind.

Encounter        Arcane
Standard Action      Personal

Effect: You gain a fly speed of 8 until the end of your next turn. When the fly speed ends, you float to the ground without taking falling damage. While you are flying, you gain a +2 power bonus to Reflex.

Sustain Minor: The effect persists until the end of your next turn.


Legendary Witch Attack 20Nightmare Form

Leaping tongues of flame burst from the ground. In their midst, you change into a black stallion with eyes of flame.

Daily        Arcane, Polymorph
Minor Action      Personal

Effect: You assume the form of a Large nightmare until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8, a fly speed of 6, and resist 15 fire, and your equipment becomes part of the form. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.


Nightmare Form Secondary Power

Daily      Arcane, Fire, Implement
Standard Action      Close burst 1

Requirement: The power Nightmare Form must be active in order to use this power.

Target: Each enemy in the burst

Hit: 3d6 + Intelligence modifier fire damage, and ongoing 10 fire damage (save ends).

Miss: Half damage.


Legendary Witch Attack 20Unicorn Form

The glow of the full moon encompasses your form in a luminous orb. When it recedes, in your place stands a resplendent unicorn.

Daily        Arcane, Polymorph, Teleportation
Minor Action      Personal

Effect: You assume the form of a Large unicorn until the end of the encounter or until you end the form as a minor action. While in this form, you have a speed of 8 and can teleport up to 4 squares as a move action, and your equipment becomes part of the form. Your allies gain a +2 power bonus to all defenses while within 2 squares of you. The only attacks you can make while in the form are melee basic attacks and the secondary power, which you can use only once.


Unicorn Form Secondary Power

Daily      Arcane, Implement
Standard Action      Melee 1

Requirement: The power Unicorn Form must be active in order to use this power.

Target: One creature

Attack: Intelligence vs. Fortitude

Hit: 5d8 + Intelligence modifier damage, and you can push the target 1 square and knock it prone.

Miss: Half damage.


Published in Heroes of the Feywild, page(s) 118.