"Enemies are all around us, offering their life energy for me to use against them."

Prerequisite: Warlock class, infernal pact

Your pact with infernal powers has given you the ability to steal and utilize the life energy of your enemies. This life energy provides you with a new avenue to power, and you hunger for it as a vampire craves blood.


    Collect Life Spark (11th level): When a creature under your Warlock’s Curse drops to 0 hit points or fewer, you take a portion of its life energy by collecting a life spark. As a minor action, you can expend this life spark to gain a benefit based on the creature’s origin. At the end of the encounter, any life sparks you have not expended fade away.
    Aberrant: You gain a +2 power bonus to all defenses until the end of your next turn.
    Immortal: You gain resist 5 to all damage until the end of your next turn.
    Elemental: You deal an extra 5 damage to the next target you hit with an attack on your current turn.
    Fey: A successful attack you make on your current turn also causes your target to become dazed until the end of your next turn.
    Natural: Regain hit points equal to one-half your level.
    Shadow: You become invisible until the end of your next turn or until immediately after you make an attack.
    Infernal Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 fire damage (save ends).
    Sustain Life Spark (16th level): If you have more life sparks at the end of an encounter than you do healing surges, you regain hit points as if you had spent a healing surge

Life-Stealer Attack 11Soul Scorch

As black fire immolates your adversary, you release one of your life sparks. Your foe cries out in pain as he feels the life ebb from his body.

Encounter        Arcane, Fire, Implement, Necrotic
Standard Action      Ranged 10

Target: One creature

Attack: Constitution vs. Will

Hit: 3d8 + Constitution modifier fire and necrotic damage. If the target creature has the same origin as a life spark you possess, you can expend a single life spark matching that origin to deal an extra 10 damage to the target.

Update (8/15/2011)
Updated in Class Compendium.

Life-Stealer Utility 12Life Spark Summons

You expend one of your life sparks to fashion an effigy of the creature whose spark you’ve just released.

Daily        Arcane
Minor Action      Ranged 10

Effect: Expend a life spark you possess. Place the creature from which you received that life spark back in the encounter within the power’s range. It has 10 hit points and acts on your next turn with a full set of actions as an independent creature that you control. The creature can do nothing except make basic attacks and move. It drops to 0 hit points again, dies, and fades away at the end of your next turn.

Life-Stealer Attack 20Soultheft

You engulf your enemies in crackling purple energy. As they crumple, blazing motes of soul-light rise up from their bodies and fly into your grasp.

Daily        Arcane, Implement, Necrotic
Standard Action      Ranged 5

Targets: One, two, or three creatures

Attack: Constitution vs. Fortitude, one attack per target

Hit: 4d8 + Constitution modifier necrotic damage, and you gain a life spark from any target that drops to 0 hit points or fewer as a result of this attack, even if the target isn’t cursed by you.

Miss: Half damage, and no life spark.

Update (8/15/2011)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 141, Class Compendium.