Lightning Fury

"In my chest beats the storm’s heart, which churns with godlike power."

Prerequisite: Sorcerer, Storm Magic class feature

Your greatest joy is the fulfillment you attain through your stormy outbursts. Laughter rumbles from your mouth like thunder when you tear into foes with blinding bolts that scar the air and scorch the earth. Your form is cloaked in a shimmering haze of electric sparks and bolts that flash out to strike enemies that threaten you.
When you defeat your foes, the fury in your blood subsides into quiescence, but it never moves too far beneath the surface. Even in your dreams as you rest, you can sense the thunderheads inside you roiling as they wait for the next storm to brew.

LIGHTNING FURY PATH FEATURES

    Electric Action (11th level): When you spend an action point to take an extra action, you deal lightning damage equal to your Dexterity modifier to one, two, or three creatures of your choice within 5 squares of you.
    Unstoppable Lightning (11th level): Your lightning attacks treat each creature that has resistance to lightning as not having that resistance. In addition, your lightning attacks treat each creature that is immune to lightning as instead having resistance to lightning equal to one-half its level.
    Lightning Field (16th level): After you hit with a lightning power, until the end of your next turn, each enemy that moves into a square adjacent to you or makes a melee attack against you takes 2d6 + your Dexterity modifier lightning damage. An enemy can take this damage only once per turn.

Lightning Fury Attack 11Furious Bolts

Jagged streaks of lightning fly from your hands and flash between several foes.

Encounter        Arcane, Implement, Lightning
Standard Action      Ranged 20

Primary Target: One creature

Primary Attack: Charisma vs. Reflex

Hit: 2d8 + Charisma modifier lightning damage. Make a secondary attack.

  Secondary Target: One creature within 10 squares of the primary target

  Secondary Attack: Charisma vs. Reflex

  Hit: 2d4 + Charisma modifier lightning damage. Repeat the secondary attack against any single creature you have not yet hit with this attack. (You can continue attacking as long as you keep hitting and still have targets you haven’t attacked yet.)

Effect: On your next turn, you gain a bonus to your first attack roll equal to the number of creatures you hit with furious bolts.


Lightning Fury Utility 12Lightning in the Blood

You feel energized as lightning arcs through your veins and flashes in your eyes.

Daily        Arcane, Lightning
Minor Action      Personal

Effect: Until the end of the encounter, your lightning attacks deal an additional die of damage. (The die is the same size the attack already deals.)


Lightning Fury Attack 20Bolt of Power

You call down a tremendous lightning bolt that crashes into a large group of foes and lays waste to them.

Daily        Arcane, Implement, Lightning
Standard Action      Ranged 20

Target: One creature

Attack: Charisma vs. Reflex

Hit: 4d10 + Charisma modifier lightning damage, and ongoing 10 lightning damage (save ends). You can choose to become dazed until the end of your next turn. If you do so, each creature adjacent to the target takes ongoing 10 lightning damage (save ends).

Miss: Half damage, and ongoing 5 lightning damage (save ends).


Published in Arcane Power, page(s) 46.