Luckbringer of Tymora

"I am a daughter of Lady Luck. I place myself in the hands of fate and embrace a willingness to take risks. Fortune favors the bold!"

Prerequisite: Cleric class

As a priest of the Lady Who Smiles you favor gaiety and spontaneity, and you believe that those who enjoy the greatest fortune are those who take the greatest risks. You are bold, for to be bold is to live.

LUCKBRINGER OF TYMORA PATH FEATURES

    Luck Blade (11th level): You are proficient with one heavy blade of your choice. Luckbringers wielding a luck blade can use the weapon as an implement for cleric powers.
    Probability Control (11th level): Once per encounter, you can roll twice for any d20 roll and use the better result.
    Divine Fortune (16th level): As a free action, you or an ally within 5 misses an attack roll, you can spend an action point to allow the target to reroll that attack with a +2 bonus.

Luckbringer of Tymora Attack 11Divine Tilt

You channel the divine radiance of Lady Luck to protect you and your allies against enemy attacks, while bringing ill luck to your foes.

Encounter        Divine, Implement
Standard Action      Close burst 5

Target: All allies within the burst

Effect: All allies within the burst gain a +5 power bonus to all defenses until the end of your next turn.

Secondary Target: Each enemy in the burst.

Attack: Wisdom vs. Will

Hit: All enemies in the burst take a –5 penalty to all defenses until the end of your next turn.


Update (5/27/2011)
Changed to match May rules update.

Luckbringer of Tymora Utility 12Luckbolt

A silvery-blue radiance streaks away from the Luckbringer to surround a companion, imbuing the recipient with bountiful good fortune.

Daily        Conjuration, Divine
Standard Action      Close burst 10

Target: You or one ally within the burst

Effect: The target makes saving throws against all effects that a save can end. The target gains a +4 bonus to all these saving throws.


Luckbringer of Tymora Attack 20Inauspicious Vulnerability

You unleash a terrible malaise upon your enemies, weakening
their resistance to cold, fire, lightning, and thunder.

Encounter        Cold, Divine, Fire, Implement, Lightning, Thunder
Standard Action      Area burst 2 within 10 squares

Target: Each enemy in the burst

Attack: Wisdom vs. Reflex

Hit: 2d10 + Wisdom modifier damage.

Effect: Enemies in the burst gains a vulnerability 10 + your Charisma modifier to cold, fire, lightning, and thunder (save ends).


Published in Dragon Magazine 365, page(s) 23.