"Insects don’t need to speak to communicate. Watch the way my swarm dances, and you’ll see the way."Prerequisite:
Druid, Primal Swarm class feature
When you take on the form of an insect swarm, the insects glow with supernatural light. The stories of your ancestors tell of luminescent insects in primeval times, insects that led your ancestors through swamps and forests to safety. These creatures had no kindness for the enemies of your tribe and used their hypnotic lights to lead enemies astray, drowning them in deep bogs and abandoning them in animal dens. You, too, are a protector and an ally when you take on the shape of the luminescent swarm.
You can harness primal lights to bewilder and blind your enemies. Your attacks deal psychic damage and deliver effects that make it more difficult for your enemies to attack.
LUMINESCENT SWARM PATH FEATURES Luminescent Lantern (11th level)
: While you are in beast form, you have an aura 5. The aura is filled with bright light, and allies within the aura gain a +2 bonus to saving throws. Radiant Swarm Action (11th level)
: When you spend an action point to take an extra action, your beast form attacks during this turn deal extra radiant damage equal to one-half your level. Blaze of Light (16th level)
: When you use wild shape to change from beast form to your humanoid form, choose an adjacent creature (before or after you shift as part of using wild shape). That creature takes a –2 penalty to attack rolls against you until the end of your next turn.
Luminescent Swarm Attack 11Mystifying Lights
You become a whirl of insects, glowing with a supernatural light that mesmerizes creatures before you.
Encounter Beast Form, Implement, Primal, Psychic
Standard Action Close blast 5
Target: Each creature in the blast
Attack: Wisdom vs. Will
Hit: 2d6 + Wisdom modifier psychic damage, and you slide the target 1 square. The target is dazed until the end of your next turn.
Effect: You shift 1 square for each target you hit.
Luminescent Swarm Utility 12Light of Clarity
Primal light fills the air around you, revealing hidden creatures.
Daily Primal, Zone
Minor Action Close burst 2
Effect: The burst creates a zone of bright light that lasts until the end of your next turn. Any creature within the zone can’t gain concealment or total concealment, and any creature that starts its turn within the zone can’t gain concealment or total concealment until the end of its next turn.
Sustain Minor: The zone persists.
Special: You can use this power while you are in beast form.
Luminescent Swarm Attack 20Brilliant Swarm
Blinding light flashes around you as glowing insects swarm over your foes.
Daily Beast Form, Implement, Primal, Radiant
Standard Action Close burst 3
Target: Each enemy in the burst
Attack: Wisdom vs. Fortitude, Reflex, Will. You make one attack roll per target, comparing the result against all three defenses. A target suffers the effects associated with each defense that the attack hits.
Hit (Fortitude): The target takes ongoing 10 radiant damage (save ends).
Hit (Reflex): You slide the target 5 squares.
Hit (Will): The target is blinded (save ends).
Hit (Any): The target takes 1d8 + your Wisdom modifier radiant damage for each of its defenses that the attack hits.
Published in Primal Power, page(s) 54.