"My oath and sword shall remain unbroken for as long as I draw breath."Prerequisite:
Malec-Keth janissaries are products of the elite arcane and military practices taught in the Tower of Malec-Keth, a war-magic academy in the City of Brass. Highly disciplined and rigorously trained, Malec-Keth janissaries have a fighting style demonstrative of their mastery of mind and body. They learn offensive and defensive techniques to protect their wards, and they also study music, art, and language.
Many Malec-Keth janissaries are servants to powerful masters, both humanoid and elemental. Proud and loyal, janissaries are single-minded in defense of their allies and masters. They favor a modest appearance; the only distinguishing mark a janissary bears is the tattoo of single blue flame on the brow that declares him or her a graduate of Malec-Keth. Those who wear the mark of Malec-Keth are known far and wide among the elemental realms for their determination and deadly skill with spell and blade.
Many powerful lords and ladies favor janissaries as bodyguards for their defensive abilities. Other Malec- Keth janissaries owe allegiance to no master, preferring to use their training to further their own ambitions.
MALEC-KETH JANISSARY PATH FEATURES Chant of War (11th level)
: While you are bloodied, your aegis of assault or aegis of shielding power is a close burst 5. Devshirme Training (11th level)
: You gain training in a skill from your class list or gain an additional two languages. Malec-Keth Action (11th level)
: When you spend an action point to take an extra attack, you ignore your enemies’ resistances until the end of your turn. Primordial Blade (16th level)
: Years of tireless study and exposure to the forces within the Elemental Chaos have honed your ability to control the elements. At the end of each short rest or extended rest, select one of the following damage types: cold, fire, thunder, or lightning. Your attacks deal 1d4 extra damage of the selected damage type until the end of your next rest.
Malec-Keth Janissary Attack 11Loyal Unto Death
In a flash of light, you and a nearby ally vanish, reappearing only after you have switched positions.
Encounter Arcane, Teleportation, Weapon
Standard Action Melee weapon
Target: One creature
Effect: Before the attack, you and an ally within 10 squares of you swap places, teleporting into each other’s space. Each enemy adjacent to you grants combat advantage to you, and each enemy adjacent to the ally grants combat advantage to him or her until the end of your next turn.
Secondary Target: One enemy
Attack: Intelligence vs. AC
Hit: 3[W] + Intelligence modifier damage.
In the Attack and Hit lines, replace “Strength” with “Intelligence.” The power should be attacking with Intelligence, since that is a swordmage’s primary ability score.
Malec-Keth Janissary Utility 12Ever-Present Escort
You extend the invisible field of protection granted by your swordmage warding to a nearby ally.
Encounter Arcane, Teleportation
Immediate Interrupt Close burst 5
Trigger: An ally within 5 squares of you is hit by an attack that targets AC
Target: The triggering ally in the burst
Effect: You teleport to a square adjacent to the target. The target gains a +4 power bonus to AC until the end of your next turn.
Malec-Keth Janissary Attack 20Elemental Scourge
You draw forth a burst of energy from the Elemental Chaos, scouring your enemies while allowing your allies to retreat to safety.
Daily Arcane, Cold, Fire, Implement, Lightning, Teleportation, Thunder
Standard Action Close burst 5
Target: Each enemy in the burst
Attack: Intelligence vs. Reflex
Hit: 4d8 + Constitution modifier cold, fire, lightning, and thunder damage. The attack ignores any resistance to these damage types.
Effect: Each ally in the burst can teleport 3 squares.
Published in Manual of the Planes, page(s) 144.