Master Binder

Prerequisite: Only a binder can take this paragon path.

Your adventuring success demonstrates the wisdom of your having set out along a dark path. You have accomplished much with the help of your unseen allies. Now, even greater understanding and power are yours to seek and seize.

MASTER BINDER PATH FEATURES

    Binder's Action (11th level): You gain a paragon path feature associated with your pact.
Binder’s Action (Fey)
When you spend an action point to make an extra attack, one enemy you hit with that attack is dazed until the end of your next turn.

Binder's Action (Gloom)
When you spend an action point to use an attack power, you have combat advantage against each target of that attack.

Binder's Action (Star)
When you spend an action point to take an extra action, you gain a +4 bonus to damage rolls that deal cold, necrotic, or psychic damage. The bonus lasts until the end of your turn.

    Binder's Favor (11th level): You gain a paragon path feature associated with your pact.
Binder’s Favor (Fey)
When you hit an enemy with fascinating shadows, your allies have partial concealment against that enemy until the end of your next turn.

Binder's Favor (Gloom)
When you hit with your echoing dirge, one additional creature in the blast takes psychic damage equal to your Dexterity modifier.

Binder's Favor (Star)
When you hit with your mind shadows, all attacks made with combat advantage against the target of that power gain a +2 power bonus to damage rolls until the end of your next turn.

    Level 11 Pact Encounter Power (11th level): You gain an encounter attack power associated with your pact.
Level 11 Fey Pact Encounter Power
You gain the nightmare vines power.

Warlock Attack 11Nightmare Vines

You conjure up nightmarish vines that seize upon your enemies and hold them still long enough for you to walk by.

Encounter        Arcane, Implement, Poison, Psychic, Shadow
Standard Action      Area burst 1 within 10 squares

Target: Each enemy in the burst

Attack: Charisma vs. Fortitude

Hit: 2d8 + Charisma modifier poison and psychic damage.

  Fey Pact (Binder): The target is also restrained and cannot make opportunity attacks until the end of your next turn.



Level 11 Gloom Pact Encounter Power
You gain the tide of night power.

Master Binder Attack 11Tide of Night

A swirling cloud of darkness shrouds your enemies, concealing all but their shrieks of pain and terror.

Encounter        Arcane, Implement, Necrotic, Shadow, Zone
Standard Action      Area burst 1 within 10 squares

Target: Each creature in the burst

Attack: Charisma vs. Fortitude

Hit: 3d6 + Charisma modifier necrotic damage.

Effect: The burst creates a zone that lasts until the start of your next turn. The zone is heavily obscured and blocks line of sight. Any enemy that ends its turn in the zone takes necrotic damage equal to 5 + your Dexterity modifier.



Level 11 Star Pact Encounter Power
You gain the banish to darkness power.

Master Binder Attack 11Banish to Darkness

A globe of utter darkness surrounds your foe, exiling it momentarily to the frozen blackness of the Far Realm.

Encounter        Arcane, Cold, Fear, Implement, Shadow
Standard Action      Ranged 10

Target: One creature

Attack: Charisma vs. Will

Hit: 3d10 + Charisma modifier cold damage, and the target is dazed until the end of your next turn.

  Star Pact (Binder): Any attack the target makes on its next turn must include at least one creature that is nearest to it.



    Pact Keeper's Pledge (12th level): You gain the pact keeper’s pledge power.
    Binder's Boon (16th level): You gain a paragon path feature associated with your pact.
Binder’s Boon (Fey)
When you use cloud sight, the power’s target also grants combat advantage until the end of your next turn.

Binder's Boon (Gloom)
When you use your shadow warp, you can slide the target through enemies’ spaces and through blocking terrain. The target must end in a space it could normally occupy.

Binder's Boon (Star)
When you use your hidden lore, you can also become insubstantial until the end of your next turn.

    Offering of Magic (20th level): You gain the offering of magic power.

Master Binder Attack 11Banish to Darkness

A globe of utter darkness surrounds your foe, exiling it momentarily to the frozen blackness of the Far Realm.

Encounter        Arcane, Cold, Fear, Implement, Shadow
Standard Action      Ranged 10

Target: One creature

Attack: Charisma vs. Will

Hit: 3d10 + Charisma modifier cold damage, and the target is dazed until the end of your next turn.

  Star Pact (Binder): Any attack the target makes on its next turn must include at least one creature that is nearest to it.


Master Binder Attack 11Tide of Night

A swirling cloud of darkness shrouds your enemies, concealing all but their shrieks of pain and terror.

Encounter        Arcane, Implement, Necrotic, Shadow, Zone
Standard Action      Area burst 1 within 10 squares

Target: Each creature in the burst

Attack: Charisma vs. Fortitude

Hit: 3d6 + Charisma modifier necrotic damage.

Effect: The burst creates a zone that lasts until the start of your next turn. The zone is heavily obscured and blocks line of sight. Any enemy that ends its turn in the zone takes necrotic damage equal to 5 + your Dexterity modifier.


Master Binder Utility 12Pact Keeper's Pledge

You invoke the power of your pact, whispering a plea for aid to the entities that forged it with you.

Daily        Arcane, Healing, Shadow, Teleportation
No Action      Personal

Effect: You gain one of the following benefits.
    * You teleport up to 10 squares. You do not need to be able to see the destination square.
    * You end one effect on you that a save can end.
    * Until the end of your next turn, you reduce all damage you take to 0.

Special: You can use this power only during your turn.


Master Binder Attack 20Offering of Magic

Tendrils of arcane force slam into your foe. When it falls, it releases a storm of power that you can call on to assault a different enemy.

Daily        Arcane, Force, Implement
Standard Action      Ranged 20

Target: One creature

Attack: Charisma vs. Reflex

Hit: 5d8 + Charisma modifier force damage.

Miss: Half damage.

Effect: You can use your Pact Boon power now, regardless of its trigger. Also, if you reduce the target to 0 hit points with this attack, you gain an additional standard action this turn.


Published in Heroes of Shadow, page(s) 71.