Master Infiltrator

Prerequisite: Rogue

You are unmatched in your ability to get into and out of places unseen. Furthermore, you have the skills and training you need to handle any infiltration mission that comes your way, from spying and scouting to sniper attacks and assassinations.

MASTER INFILTRATOR PATH FEATURES

    Infiltrator's Action (11th level): When you spend an action point to take an extra action, you also gain an extra move action that you must use this turn.
    Skillful Infiltrator (11th level): You gain a +2 bonus to Acrobatics checks, Athletics checks, and Stealth checks.
    Invisible Infiltrator (16th level): When you reduce a target that is your level or higher to 0 hit points or fewer, or when you score a critical hit against a target that is your level or higher, you become invisible until the end of your next turn.

Master Infiltrator Attack 11Distracting Wound

You strike from the shadows, delivering a wound that distracts your foe and makes him drop his guard.

Encounter        Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling.

Target: One creature granting combat advantage to you

Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage, and the target grants combat advantage until the end of your next turn.


Update (10/4/2011)
Updated in Class Compendium.

Master Infiltrator Utility 12Impossible to Catch

With practiced ease, you step into the shadows and disappear from view.

Encounter        Martial
Minor Action      Personal

Effect: You become invisible until the start of your next turn.


Update (10/4/2011)
Updated in Class Compendium.

Master Infiltrator Attack 20Painful Puncture

Your weapon bites deep, leaving your enemy with a lingering wound.

Daily        Martial, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow, a light blade, or a sling.

Target: One creature

Attack: Dexterity vs. AC

Hit: 3[W] + Dexterity modifier damage, and ongoing 10 damage (save ends).

Miss: Half damage.


Update (10/4/2011)
Updated in Class Compendium.


(10/4/2011)
Updated in Class Compendium.

Published in Player's Handbook, page(s) 127, Class Compendium.