Master of Poisons

"The deadliest poison is the one you can’t taste or smell."

Prerequisite: Rogue

Few people respect the business of poisons. Among the mighty, poison is considered a weapon of the weak and a dishonorable tool at best. Yet to whom do the mighty and the wealthy turn when they are in need of discreet murder? You, of course, and you’re happy to oblige. You never advertise your talents; it wouldn’t do for word to spread about your skills. Through prudent inquiries, people in need have a way of finding you. No problem is too big or well protected for your techniques to work, assuming you have enough time and your client has enough gold.

Along with your success comes a raft of enemies. Your victims leave behind friends and relatives seeking revenge. Do they chase after the one who paid you? It would be simpler if they did. Instead, these pursuers come to the one who caused their comrade’s end, and that person is you.

Poisoning is a subtle and dangerous art, and a few narrow escapes from angry vengeance-seekers have taught you that discretion is key. Even among your companions, you keep a low profile. It’s best to keep your methods of dealing with enemies hidden. However, when you slip a little venom on a blade and the foe falls to the ground, tongue black and neck swollen, your comrades won’t look too closely when that act saves them from harm.

MASTER OF POISONS PATH FEATURES

    Poison Maven (11th level): Whenever you make a poison weapon attack against an enemy, you gain a bonus to the damage roll equal to your Intelligence modifier. In addition, any enemy suffering a poison effect grants combat advantage to you.
    Venomous Action (Master of Poisons) (11th level): When you spend an action point to make a weapon attack and hit, one target of the attack takes ongoing 10 poison damage (save ends).
    Acidic Poisons (16th level): Ongoing poison damage you deal ignores resistance to poison.

Master of Poisons Attack 11Blinding Dust

You spray a handful of poisonous dust into the air, blinding your enemies.

Encounter        Martial, Poison
Standard Action      Close blast 3

Target: Each creature in the blast

Attack: Dexterity + 4 vs. Fortitude
Level 21: Dexterity + 6 vs. Fortitude

Hit: 2d6 + Dexterity modifier poison damage, and the target is blinded until the end of your next turn.


Master of Poisons Utility 12Persistent Poison

Just when an enemy thinks it has beaten your attack, your poison proves effective after all.

Encounter        Martial
Immediate Interrupt      Close burst 10

Trigger: An enemy within 10 squares of you saves against a poison effect

Target: The triggering enemy in the burst

Effect: The target fails the saving throw.


Master of Poisons Attack 20Insidious Attack

The poison delivered by your weapon fills your enemy with crippling pain that ravages its system when it tries to act.

Daily        Martial, Poison, Weapon
Standard Action      Melee or Ranged weapon

Requirement: You must be wielding a crossbow or a light blade.

Target: One creature

Primary Attack: Dexterity vs. Reflex

Hit: 3[W] + Dexterity modifier damage, and make a secondary attack against the target.

  Secondary Attack: Dexterity vs. Fortitude

  Hit: The target takes ongoing 15 poison damage, and whenever the target moves more than 2 squares during its turn or makes an attack, it takes 5 poison damage after the attack is resolved (save ends both).

Miss: 3[W] + Dexterity modifier damage.


Published in Martial Power 2, page(s) 77.