Messenger of Peace

"Violence should be the last resort."

Prerequisite: Cleric, trained in Diplomacy

You grieve for the so-called civilized races, too many of whom are locked in useless, never-ending strife. Unless some brave soul steps forward to set a better example, constant warfare can only create more conflict. Thus you have laid down your weapons and spoken vows of nonviolence, hoping to find a civilized solution to the problems of mortals.

As a messenger of peace, you always work to find a way around combat when battle is avoidable. Diplomacy is your principal weapon: Through carefully chosen words and accurate assessments of your opponent’s desires, you might be able to circumvent conflict altogether. Not all enemies are willing to set aside their anger, though. Should battle erupt despite your best efforts, you are an eye of calm in war’s hurricane. The weak, the weary, and the sorely wounded find succor in your presence.


    Peacemaker's Action (11th level): When you spend an action point to make an attack, you gain a +4 bonus to attack rolls with attacks that don’t deal damage. The bonus lasts until the end of your turn.
    Vow of Nonviolence (11th level): When you hit with an attack that doesn’t deal damage, you gain a +2 bonus to all defenses until the start of your next turn.
    Aura of Peace (16th level): Enemies within 2 squares of you take a -2 penalty to attack rolls.

Messenger of Peace Attack 11Pacify

Your words make your foe think twice before resorting to violence.

Encounter        Divine, Implement
Standard Action      Ranged 5

Target: One creature

Attack: Wisdom vs. Will

Hit: If the target hits or misses with an attack before the start of your next turn, it is stunned until the end of its next turn.

Messenger of Peace Utility 12Peacemaker’s Pronouncement

At your word, an enemy’s punishment or a friend’s blessing continues.

Encounter        Divine
Minor Action      Close burst 5

Target: One creature in the burst

Effect: One effect on the target that would otherwise end at the end of your current turn instead lasts until the end of your next turn.

Messenger of Peace Attack 20End to Strife

You utter a stern command, and your enemies lose their will to fight.

Daily        Divine, Implement
Standard Action      Area burst 2 within 5 squares

Target: Each enemy in the burst

Attack: Wisdom vs. Will

Hit: The target cannot attack until it is attacked or until the end of the encounter.

Miss: The target takes a -5 penalty to attack rolls until it is attacked or until the end of the encounter.

Published in Divine Power, page(s) 49.