Mighty Judge

"You have been judged . . . and found wanting."

Prerequisite: Half-orc, avenger, Censure of Pursuit class feature, oath of enmity class feature

You are compelled to seek out and destroy those unworthies who thwart—by intent or by accident—the will of your patron. Your deity has tasked you to hunt down these infidels and see them brought to justice, and you do so with implacable zeal. You remain vigilant for signs of enemies of your faith. When you find them, you follow the will of your deity to the letter, bringing these foes to their knees. You tolerate no deviations from your course, whether brought about by others or by what some would call extenuating circumstances. Your half-orc heritage provides you with physical strength to handle those who might oppose your efforts to judge others as well as with mental fortitude to follow through on the task at hand.

Your god has taught you that strength hidden is strength lost. When battle must be joined, you let your foes know that you stand in judgment of them, displaying your power unflinchingly. When you call them out, they know that their time is at hand. You will carry out the sentence that you levied against them, and when they fall, you know that your god smiles upon your efforts.

MIGHTY JUDGE PATH FEATURES

    Furious Judgment (11th level): Whenever an enemy moves away from you willingly, instead of gaining the bonus to damage rolls from Censure of Pursuit you can choose to regain the use of your furious assault racial power.
    Refocusing Action (11th level): When you spend an action point to make a weapon attack, you can change your oath of enmity target to one of the targets of your attack before making that attack.
    Jailer of the Gods (16th level): Whenever you reduce a creature that is the target of your oath of enmity to 0 hit points, instead of killing the target or knocking it unconscious you can instead banish the target permanently to a prison within the chosen domain of your deity.
    Relentless Advance (Mighty Judge) (16th level): When you charge your oath of enmity target, you can use bond of pursuit, bond of retribution, or leading strike in place of a melee basic attack during the charge.

Mighty Judge Attack 11Overpowering Retribution

A solid blow to your enemy lets you forget the pain it caused.

Encounter        Divine, Weapon
Immediate Interrupt      Melee weapon

Trigger: You are damaged by an enemy’s attack

Target: The triggering enemy

Attack: Wisdom vs. AC

Hit: 2[W] + Wisdom modifier damage. If your attack does more damage than the triggering attack, reduce the damage from the triggering attack to 0.

Special: If you use your furious assault racial power to add extra damage to this attack, you gain a +2 power bonus to your next attack roll made before the end of the encounter with an avenger attack power or a mighty judge paragon path attack power.


Mighty Judge Utility 12Ameliorating Onslaught

Your powerful strike lets you share your strength with an injured companion.

Daily        Divine, Healing, Stance
Minor Action      Personal

Effect: You enter the ameliorating onslaught stance. Until the stance ends, whenever you gain the damage bonus from your Censure of Pursuit class feature when you hit an enemy, one ally within 5 squares of that enemy regains hit points equal to the damage bonus from your Censure of Pursuit class feature.


Mighty Judge Attack 20Sentence of Banishment

Your enemy has two options: to face you, or to be banished to a realm where it feels your god’s wrath.

Daily        Divine, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Wisdom vs. AC

Hit: 4[W] + Wisdom modifier damage.

Miss: Half damage.

Effect: The first time the target makes an attack that does not include you as a target before the end of the encounter, remove the target from play after the attack is resolved. If the target is under the effect of your oath of enmity, that effect ends and you regain the use of your oath of enmity power. The target returns to play at the end of its next turn in the same square from which it was removed, or in the nearest unoccupied square.

Special: If you use your furious assault racial power to add extra damage to this attack, you gain a +2 power bonus to your next attack roll made before the end of the encounter with an avenger attack power or a mighty judge paragon path attack power.


Published in Dragon Magazine 386, page(s) 59.