"Ancestors! Hear our need, and come forth to aid our cause!"Prerequisite:
Minotaur, leader role
Each generation leaves behind the ashes of the old, but the spirits of the past live on for those with the eyes to see them and the ears to hear them. You dwell in two worlds, opening your inner awareness to look upon death and tease out its secrets. You commune with these spirits, seeking out their advice and divining solutions to your troubles by solving their riddles. Their signs are everywhere—even in the omens you see and the portents you dream.
MINOTAUR KINSPEAKER PATH FEATURES Ancestral Allies (11th level)
: Ancestor spirits swirl around you. When you hit an enemy with an opportunity attack, the target grants combat advantage to you and your allies until the end of your next turn. Counseled Action (11th level)
: When you spend an action point to take an extra action, each ally that can see and hear you can reroll all failed skill checks until the end of your next turn. The ally must keep the second result. Lend Spiritual Aid (16th level)
: When an ally within 5 squares of you that can see and hear you spends an action point to make an attack, that ally gains concealment until the end of your next turn.
Minotaur Kinspeaker Attack 11Unleashed Beast
An ancestor spirits awaken violence in your allies.
Standard Action Ranged 10
Target: One ally
Effect: The ally makes a basic attack. If this attack hits, the ally gains resist 10 all until the end of your next turn.
Minotaur Kinspeaker Utility 12Ancestral Congress
Ghostly forms mutter and wail as they swirl about you.
Daily Fear, Stance
Minor Action Personal
Effect: You and all adjacent allies gain concealment. If an enemy ends its turn adjacent to you, you can slide that foe 1 square.
Minotaur Kinspeaker Attack 20Ancestral Possession
A ghostly form streaks from you to plunge into your foe’s body.
Daily Psionic, Reliable
Standard Action Close blast 5
Target: One creature
Attack: Wisdom + 6 vs. Will or Charisma + 6 vs. Will
Hit: 2d8 + Wisdom modifier or Charisma modifier psychic damage, and the target is dominated (save ends).
Published in Dragon Magazine 369, page(s) 11.