Minotaur Kinspeaker

"Ancestors! Hear our need, and come forth to aid our cause!"

Prerequisite: Minotaur, leader role

Each generation leaves behind the ashes of the old, but the spirits of the past live on for those with the eyes to see them and the ears to hear them. You dwell in two worlds, opening your inner awareness to look upon death and tease out its secrets. You commune with these spirits, seeking out their advice and divining solutions to your troubles by solving their riddles. Their signs are everywhere—even in the omens you see and the portents you dream.

MINOTAUR KINSPEAKER PATH FEATURES

    Ancestral Allies (11th level): Ancestor spirits swirl around you. When you hit an enemy with an opportunity attack, the target grants combat advantage to you and your allies until the end of your next turn.
    Counseled Action (11th level): When you spend an action point to take an extra action, each ally that can see and hear you can reroll all failed skill checks until the end of your next turn. The ally must keep the second result.
    Lend Spiritual Aid (16th level): When an ally within 5 squares of you that can see and hear you spends an action point to make an attack, that ally gains concealment until the end of your next turn.

Minotaur Kinspeaker Attack 11Unleashed Beast

An ancestor spirits awaken violence in your allies.

Encounter  
Standard Action      Ranged 10

Target: One ally

Effect: The ally makes a basic attack. If this attack hits, the ally gains resist 10 all until the end of your next turn.


Minotaur Kinspeaker Utility 12Ancestral Congress

Ghostly forms mutter and wail as they swirl about you.

Daily        Fear, Stance
Minor Action      Personal

Effect: You and all adjacent allies gain concealment. If an enemy ends its turn adjacent to you, you can slide that foe 1 square.


Minotaur Kinspeaker Attack 20Ancestral Possession

A ghostly form streaks from you to plunge into your foe’s body.

Daily        Psionic, Reliable
Standard Action      Close blast 5

Target: One creature

Attack: Wisdom + 6 vs. Will or Charisma + 6 vs. Will

Hit: 2d8 + Wisdom modifier or Charisma modifier psychic damage, and the target is dominated (save ends).


Published in Dragon Magazine 369, page(s) 11.