Miracle Worker

"These hands have cured the sick, healed the injured, and forestalled death’s cruel touch."

Prerequisite: Cleric, trained in Heal

You’ve always had a knack for the healing arts. People just seem to recover more quickly under your care: Bones knit and cuts mend quickly, and even sickness flees your touch. As your mastery of divine power has strengthened, so too have your skills at tending the sick and injured. Now life energy flows through your fingertips to anyone you attend.

More than other clerics, you commit your life to alleviating suffering in any form. When you are not adventuring, you might work in the temples of any god and lend your talents to help the community, whether supplying food to the hungry or removing sickness from the afflicted. You bring these same sensibilities to an adventuring group. You move across the battlefield to shore up weakness and patch up the wounded so they can get back into the fight. You might not directly share in the glory enjoyed by your companions, but you take heart in knowing that they couldn’t have done it without you.

MIRACLE WORKER PATH FEATURES

    Miracle Worker Healing Action (11th level): When you spend an action point to use a divine healing power, each ally adjacent to you regains hit points equal to 1d6 + your Wisdom modifier. The hit points regained increase to 2d6 + your Wisdom modifier at 21st level.
    Word of Life (Miracle Worker) (11th level): When you use your healing word power, you roll d8s instead of d6s for the additional hit points restored.
    Aura of Health (16th level): When an ally within 5 squares of you uses his or her second wind, that ally regains 3d6 additional hit points.

Miracle Worker Attack 11Reversal of Fortunes

A whispered benediction heals the injuries of an ally and gives the attacker a taste of the pain it inflicted.

Encounter        Divine, Healing, Implement
Immediate Reaction      Ranged 5

Trigger: An enemy within 5 squares of you hits your ally adjacent to it

Target: The triggering enemy

Attack: Wisdom vs. Fortitude

Hit: 2d10 + Wisdom modifier damage. The ally hit by the triggering enemy’s attack can spend a healing surge and regain 2d10 additional hit points.


Miracle Worker Utility 12Miraculous Grace

Your timely prayer enables your ally to escape certain doom.

Daily        Divine, Healing
Immediate Reaction      Ranged 5

Trigger: An ally within 5 squares of you drops to 0 hit points or fewer

Target: The triggering ally

Effect: The target regains hit points as if he or she had spent a healing surge and regains 2d6 additional hit points. In addition, the target makes a saving throw against each effect on him or her that a save can end.


Miracle Worker Attack 20Reap What You Sow

You denounce a foe, making it suffer all the pains dealt to your friends.

Daily        Divine, Implement
Standard Action      Close burst 5

Target: One enemy in the burst

Attack: Wisdom vs. Will

Hit: You transfer all effects that a save can end from each ally within the burst to the target.

Miss: You transfer one effect that a save can end from each ally within the burst to the target.


Published in Divine Power, page(s) 50.