Mountain Devotee

"The mountain possesses quiet strength and an unfailing resilience that stands against the cruelest storms, but when it is moved to action, nothing can stand against it."

Prerequisite: Monk, stone fist flurry of blows power

You spent years studying at a remote mountain monastery where your masters taught you to reflect on the mountain’s strength and majesty. Through your meditations you learned to become as the mountain, to stand fast against your enemies and repulse their attacks with your unflinching resolve. When not contemplating the mountain’s great power, you put your efforts into mastering the fighting techniques your masters taught, and in time, you became like the object of your veneration.

Your fighting style captures the mountain’s strength and makes it your own. By focusing your psionic power into your body, you harden your fists, so that you can punch through stone or flesh with equal ease. You also learned to ground yourself, to bind your feet to the ground so that not even the most vicious storm can dislodge you. While so grounded, you can catch your enemies and hurl them away.

MOUNTAIN DEVOTEE PATH FEATURES

    Inexorable Mountain's Action (11th level): When you spend an action point to take an extra action, your stone fist flurry of blows deals extra damage equal to your Strength modifier until the end of the turn.
    Shattering Fists (11th level): Your monk unarmed strike and stone fist flurry of blows both deal 2 extra damage. In addition, your monk unarmed strike gains a bonus to damage rolls against objects and creatures that have the construct keyword. The bonus equals your Strength modifier.
    Avalanche Flurry (16th level): Once per round, when you use your stone fist flurry of blows against a target that was not the target of the triggering attack, you can knock the target prone instead of dealing damage.

Mountain Devotee Attack 11Tumbling Boulder [Attack Technique]

The boulder moves slowly at first, but once it picks up speed, few things can stop it.

Encounter        Full Discipline, Implement, Psionic
Standard Action      Melee touch

Target: One creature

Attack: Dexterity vs. Reflex

Hit: 2d10 + Dexterity modifier damage, and the target falls prone and can’t stand up until the end of your next turn.


Tumbling Boulder [Movement Technique]

The boulder moves slowly at first, but once it picks up speed, few things can stop it.

Encounter      Full Discipline, Psionic
Move Action      Personal

Effect: You shift half your speed and gain a +2 bonus to all defenses until the end of your next turn.


Mountain Devotee Utility 12Root the Mountain

You assume a wide stance, digging your feet into the ground to become as steadfast as the mountain.

Encounter        Psionic, Stance
Minor Action      Personal

Effect: Until the stance ends, you can’t be pulled, pushed, slid, or knocked prone unless you want to be. You are slowed while you are in this stance. You can end the stance as a free action.


Mountain Devotee Attack 20Avalanche Throw

You grab the enemy as it moves in to attack, and you throw it across the battlefield, then leap through the air to deliver a devastating attack.

Daily        Implement, Psionic
Immediate Reaction      Melee 1

Trigger: An adjacent enemy hits you with a melee or a close attack

Target: The triggering enemy

Primary Attack: Dexterity vs. Reflex

Hit: 1d10 + Dexterity modifier damage, and you push the target 5 squares and knock it prone.

Miss: Half damage, and you push the target 2 squares.

Effect: You jump to a square you can see adjacent to the target. This movement doesn’t provoke opportunity attacks. Then make a secondary attack against the target.

  Secondary Attack: Dexterity vs. Fortitude

  Hit: 1d10 + Dexterity modifier damage, and the target is dazed (save ends).


Published in Player's Handbook 3, page(s) 78.