Mul Battle Slave

"On my seventh birthday I was taught how to kill a person with a knife. For the next twelve years my keepers trained me in every known form of personal combat. Now I am free to choose my fights, but I cannot escape what I am."

Prerequisite: Mul

Like many muls, you were born into slavery and, from your earliest childhood, endured brutal training for the arena or the armies of your noble house. For years you endured painful lessons, grueling conditioning, and the occasional lethal test of your skill until you became a killing machine. But despite everything that was done to you, your spirit remained free and unbroken. In time you left your owners’ slave pens behind and set out to find your own fortune beneath the crimson sun.

Perhaps you are truly free, the master of your own fate after years of cruel bondage. Maybe you remain enslaved, but as a successful battle slave, you possess almost all the rights and luxuries of a wealthy free citizen. Whether you are a warrior who calls no one master or a prized champion who is a slave in name only, you carry the harsh lessons of your upbringing. Now it is your choice whether to fight for gold, for glory, for love, or for hate, but regardless of your motivation, you cannot escape the simple fact that fighting is what you do best.

MUL BATTLE SLAVE PATH FEATURES

    Battle Slave Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to melee basic attack rolls until the end of your next turn.
    Pain Is Weakness (11th level): You gain a +2 bonus to saving throws while bloodied.
    Battle Experience (16th level): If you miss all targets when using an encounter attack power and you have no other encounter attack powers remaining, you do not expend that encounter attack power.

Mul Battle Slave Attack 11Challenge of Blades

You plunge into the fray with a strike at the legs of one foe, then shift and make a second strike at another foe.

Encounter        Weapon
Standard Action      Melee weapon

Primary Target: One creature

Primary Attack: Strength, Constitution, or Wisdom vs. AC

Hit: 2[W] + Strength modifier, Constitution modifier, or Wisdom modifier damage, and the target is slowed and marked by you until the end of your next turn.

Effect: You shift 2 squares and make a secondary attack.

  Secondary Target: One creature other than the primary target

  Secondary Attack: Strength, Constitution, or Wisdom vs. AC

  Hit: 2[W] + Strength modifier, Constitution modifier, or Wisdom modifier damage, and the target is slowed and marked by you until the end of your next turn.


Mul Battle Slave Utility 12Sudden Strength

You exert all the power of your mighty frame.

Encounter  
Free Action      Personal

Special: You can use this power only on your turn.

Effect: Until the end of your next turn, you gain a +5 power bonus to Strength checks and Athletics checks, and your successful attacks also push the target 1 square.


Mul Battle Slave Attack 20Made of Iron

You shrug off attacks; pain only makes you stronger.

Daily        Stance, Weapon
Standard Action      Melee weapon

Effect: You can assume the iron body stance. Until this stance ends, you have resist 5 to all damage.

Target: One creature

Attack: Strength, Constitution, or Wisdom vs. AC

Hit: 3[W] + Strength modifier, Constitution modifier, or Wisdom modifier damage, and you mark the target until the stance ends.


Published in Dark Sun Campaign Setting, page(s) 32.