Mythic Skald

"Listen! I tell the tale of heroes past and present"

Prerequisite: Bard, any primal class

The myths told and retold by the people of the world have power, changing the past even as they shape the future. Warriors gather around fires to swap tales about the Great Bear and the World Serpent, while shamans whisper portents revealed to them by the Fate Weaver to any who will listen. Though such stories live large in those who revere the oral tradition of storytelling, they are not guarded, not secret, and any who would listen and learn from them can touch their great power.

As a mythic skald, you may have spent your life among a primal tribe, living beyond the civilized lands and there kept your people’s traditions alive. You might have served as an advisor to your chieftain or even fought alongside your fellow warriors, filling them with courage through your tales. Regardless, you use arcane magic to bring the ancient tales to life, filling your companions with glorious visions and unrivaled courage, revealing the deeper meanings in the legends you have picked up during your travels.

MYTHIC SKALD PATH FEATURES

    Hero's Blood (11th level): Whenever an ally within 5 squares of you bloodies an enemy with an attack, you can grant a different ally within 5 squares a +2 power bonus to attack rolls and damage rolls on its next attack in this encounter.
    Mythic Action (11th level): When you spend an action point to make an extra attack and hit with that attack, each ally within 5 squares that can see you gains temporary hit points equal to 5 + your Charisma modifier.
    Primal Virtue (16th level): When you use majestic word on yourself or an ally, the target also gains a +2 power bonus to attack rolls until the end of your next turn.

Mythic Skald Attack 11Skald's Tale

You sing the great epics as you fight. When your weapon connects, a nearby ally becomes inspired to equal the bold deeds you recount.

Encounter        Primal, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier damage, and one ally adjacent to you makes a melee basic attack. If this attack hits, it deals an extra +1[W] damage, and your ally pushes the target 4 squares.


Mythic Skald Utility 12Mythic Destiny

Primal spirits summoned by your recital coax a comrade to rejoin the battle and find glory in the enemy’s defeat.

Daily        Primal
Minor Action      Ranged 5

Target: One dying ally

Effect: Until the end of the encounter, dying does not cause the target to be unconscious. The target must continue making death saving throws while it is dying and still dies if it fails three death saving throws or if its hit points are reduced to its bloodied value expressed as a negative number.


Mythic Skald Attack 20Manifest the Mighty Hero

A hero honored in your tales answers your call and lends its strength to your cause.

Daily        Primal
Standard Action      Melee 1

Target: You or one ally

Effect: The target makes an at-will melee attack as a free action, and deals an extra +2[W] damage on a hit. Whether the attack hits or misses, the target gains 20 temporary hit points, a +2 power bonus to attack rolls and defenses and a +5 power bonus to damage rolls until the end of the encounter.


Published in Dragon Magazine 376, page(s) 57.