Nightmare Weaver

"I am the chill in your blood, the raised hairs on your neck, the thudding heartbeat brought on by your worst dreams. I am death, and I come for you."

Prerequisite: Warlock class, trained in Intimidate

You use power drawn from your pact to expose your enemies’ doubts and fears, using these terrors as your weapons. You might visit retribution on those who serve evil and destruction, or you might be a ruthless killer, hunting down those who offend you. Regardless, you are a creature of nightmare—a thing of the shadows—and those who earn your ire can know only a terrifying end.

NIGHTMARE WEAVER PATH FEATURES

    Insidious Curse (11th level): When an enemy under your Warlock’s Curse drops to 0 hit points, you can place a Warlock’s Curse on the enemy nearest to you as an immediate reaction. If the nearest enemy is already affected by your Warlock’s Curse, you can slide it 2 squares, and it takes a -2 penalty to attack rolls until the end of your next turn.
    Nightmarish Action (11th level): Whenever you spend an action point to make an attack, you can slide creatures affected by your Warlock’s Curse 1 square. Those you slide take a -2 penalty to attack rolls until the end of your next turn.
    Shaking Displays (16th level): All your warlock encounter attack spells, along with painful delusion below, gain the rattling keyword.

Nightmare Weaver Attack 11Painful Delusion

You sink a psychic claw into your opponent’s mind, awakening its worst fears.

Encounter        Arcane, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Attack: Charisma vs. Will

Hit: 1d10 + Charisma modifier psychic damage, and the target is dazed until the end of your next turn. Each attack that hits the target until the start of your next turn deals 5 extra psychic damage.


Nightmare Weaver Utility 12Dread Disappearance

To those you have cursed, you seem to disappear in a cloud of swirling darkness.

Encounter        Arcane, Illusion
Free Action      Personal

Trigger: You gain concealment from Shadow Walk.

Effect: Until the end of your next turn, you are invisible to any creature affected by your Warlock’s Curse.


Nightmare Weaver Attack 20Nightmare Stalker

Using the enemy’s worst fears as a weapon, you conjure a shadowy entity to drive your foe mad with terror.

Daily        Arcane, Conjuration, Illusion, Implement, Psychic
Standard Action      Ranged 10

Target: One creature

Effect: You conjure a Medium illusory creature that lasts until the end of your next turn. This creature can affect only the target. It appears in a square adjacent to the target and makes the following melee attack against the target. While adjacent to the creature, the target takes a -2 penalty to attack rolls unless it is immune to fear. The target cannot move through the creature’s space, but others can. If the target misses you or one of your allies, you can use an immediate reaction to have the creature make the following melee attack against the target. If the target drops to 0 hit points, this power ends.

  Attack: Charisma vs. Will

  Hit: 2d8 + Charisma modifier psychic damage, and the target is dazed until the end of your next turn.

Sustain Minor: The creature persists until the end of your next turn, and you can move it 7 squares.


Published in Dragon Magazine 373, page(s) 21.