Nocturnal

Prerequisite: Any primal class

Your innate connection to shadow, night, and the freedom you find within the darkness led you to the nocturnal path. By embracing this connection, you begin to wield the power shared by the shadowy predators that preceded you. You can step between this world and the world of shadow, summoning the aid of your nocturnal packmates from that shadow in times of need.

NOCTURNAL PATH FEATURES

    Nightstrider (11th level): When you charge a creature that you can see, you are phasing during the charge‚Äôs movement.
    Nocturnal Frenzy (11th level): When you spend an action point to use an at-will attack power that hits at least one target, you can then charge as a free action.
    Savor the Black Blood (11th level): You gain the savor the black blood power.
    Summon the Shadow Pack (12th level): You gain the summon the shadow pack power.
    Hunter of Two Worlds (16th level): When you use a move action in place of a standard action, you can lose a healing surge, causing yourself to be phasing during that move action.
    Tainted Predator (20th level): You gain the tainted predator power.

Nocturnal Attack 11Savor the Black Blood

You drive into your foe with a brutal attack, replenishing your strength as you drink deep of its life force.

Encounter        Primal, Shadow
No Action      Melee 1

Trigger: You hit an adjacent creature with a melee attack.

Target: The creature you hit

Effect: The target takes 10 extra damage, and you gain 10 temporary hit points.


Nocturnal Utility 12Summon the Shadow Pack

A feral howl heralds the arrival of your packmates, who slip around your foes to aid you and your allies.

Daily        Conjuration, Primal, Shadow
Minor Action      Ranged 10

Effect: You conjure up to five shadow pack members in unoccupied squares within range that are adjacent to one or more enemies. The pack members last until the end of your next turn. Pack members can flank with you and your allies. As a move action, you can move any or all pack members up to 6 squares each.

Sustain Minor: The pack members persist until the end of your next turn.


Nocturnal Attack 20Tainted Predator

You call forth the black blood of the hunting beasts that are your kin, seeding your attacks with their deadly power.

Daily        Necrotic, Poison, Primal, Shadow
Minor Action      Personal

Effect: Until the end of the encounter, your melee attacks that hit also deal ongoing 5 necrotic and poison damage (save ends). On a critical hit, this increases to ongoing 10 necrotic and poison damage (save ends).


Published in Heroes of Shadow, page(s) 145.