Obsidian Stalker

"Walls, guards, and beasts—none of these things can prevent me from reaching my target."

Prerequisite: Assassin

You are a hunting phantom, an assassin who excels at using shadow magic to slip past the tightest defenses. Once you have chosen to slay a creature, no barrier can prevent you from reaching it.
This assassin’s tradition traces its origin to the Obsidian Cave assassins’ guild, an ancient dwarven order that specialized in hunting down and killing Underdark monsters. Initiates of the Obsidian Cave were tasked with finding and killing mind flayers, drow priestesses, and others that sought to attack the surface world. With such preventative attacks, the dwarves ensured that their mines remained safe. Since that time, the hunting phantom’s techniques have passed to assassins from different traditions.


    Stalker's Action (11th level): When you spend an action point to take an extra action, you also gain phasing and become insubstantial until the end of your next turn.
    Stalker's Form (11th level): While insubstantial, you gain a +5 bonus to all defenses against opportunity attacks. Also, once per day when you use shade form, you gain phasing until the end of your next turn.
    Stalker's Tread (16th level): You can move through enemies’ spaces.

Obsidian Stalker Attack 11Blade from the Mist

You step into sight as you attack, catching your foe unprepared for your assault.

Encounter        Shadow, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Dexterity vs. AC

Hit: 2[W] + Dexterity modifier damage. If the target couldn’t see you at the start of your turn, the attack deals extra damage equal to your Charisma modifier.

Effect: Before or after the attack, you shift your speed, and you gain phasing during the shift.

Obsidian Stalker Utility 12Hunter's Eye

Once you have chosen a foe, it cannot escape you.

Daily        Shadow
Minor Action      Ranged 10

Target: Your assassin’s shroud target

Effect: Until you use this power on a different enemy, you gain a +2 power bonus to attack rolls against the target, and you can take a standard action to determine the distance and direction to the target, ignoring all barriers. If the target is on a different plane from you, you know which plane but gain no other information about the target’s location.

Obsidian Stalker Attack 20Grasp of the Obsidian Tomb

Shadows grasp and pull at the target, holding it in place as you prepare to deliver the final blow.

Daily        Shadow, Weapon
Standard Action      Melee weapon

Target: One enemy

Attack: Dexterity vs. AC

Hit: [4W] + Dexterity modifier damage.

Miss: Half damage.

Effect: The target is immobilized and cannot teleport (save ends both). In addition, you use your assassin’s shroud up to four times against the target.

Published in Dragon Magazine 379, page(s) 31.