Pack Master

Prerequisite: Warlord class, good alignment

The Wolves are ferocious and dedicated to the last, but a few among them, whether through experience, a talent for command, or simply survival in the face of impossible odds, grow into undisputed masters of the Pack. These leaders, who look to Maldeen’s shining example and aspire to pure excellence in command, are always warlords who combine their mastery of tactics with a hatred of all things evil to great effect. The Pack Masters of Maldeen are shining beacons of virtue, inspiring their allies in the fight through the darkest hours of the Pack’s struggle. Bane to corruption, evil, and temptation, the Pack Masters are elite among the Wolves. Their tireless devotion to the struggle of light against darkness serves as a lesson to aspirant candidates for membership in the Wolves, and as a fearsome warning against any who might choose a darker path in search of power.

PACK MASTER PATH FEATURES

    Maldeen's Hunt (11th level): You gain a +5 bonus to Perception checks to track creatures, and you and your allies can cover 5 miles an hour overland. When you end your movement 2 squares from an enemy, you can shift 1 square as a free action.
    Pack Master's Action (11th level): You can spend an action point to give an ally a standard action instead of taking one yourself. The ally takes the standard action as part of your turn.
    Beacon for the Pack (16th level): When an ally takes an action granted by an action point, that ally can also move 3 squares or shift 1 square.

Pack Master Attack 11Manticore-and-Wyvern

You lure two enemies into each other’s blows, giving an ally a chance to take a shot.

Encounter        Martial, Weapon
Standard Action      Melee weapon

Target: 1 creature

Attack: Strength vs. Will

Hit: Slide the target 2 squares. Choose one creature now adjacent to the target. The target makes a melee basic attack against that creature, and that creature makes a melee basic attack against the target. An ally within 5 squares of you can make a basic attack against the target.


Pack Master Utility 12Casting Ripples

You extricate your allies from their predicaments, giving them the opportunity to reengage—or to flee.

Daily        Martial
Minor Action      Close burst 5

Effect: Push willing allies in the burst a number of squares up to 3 + your Charisma modifier.


Pack Master Attack 20Straw Soldiers

You strike a true blow and drive your allies to keep their true locations from the enemy.

Daily        Martial, Weapon
Standard Action      Melee weapon

Target: 1 creature

Attack: Strength vs. AC

Hit: 3[W] + Strength modifier damage.

Effect: You and your allies gain concealment against all attacks until the end of you next turn.

Sustain Minor: When you sustain this power, the concealment effect persists.


Published in Dragon Magazine 364, page(s) 54.