Phrenic Invader

"Your secrets are mine to use as I see fit."

Prerequisite: Ardent

You hear everything. Every thought, every idea, and every internal conversation reaches receptors in your mind in a confusing din. You have learned to reduce the cacophony to a muted rumble to maintain your sanity. You know these thoughts have their uses, however, and so you focus your concentration, sifting through the noise to seize the most powerful voices to aid you.
    You are a phrenic invader—a thought warrior who can slip into any conscious mind and plunder it for its secrets. It takes only a moment to sift through the confusing jumble to find what you need, especially on the battlefield. An enemy’s mind reveals its intent, helping you anticipate its strikes. You can sense when another enemy might close on you, shifting your position to best receive the attack. The thoughts you steal help guide your attacks and keep you from harm, letting you endure in combat to destroy the enemies standing against you.

PHRENIC INVADER PATH FEATURES

    Opened Mind (11th level): You gain telepathy 5. If you already have telepathy, you increase its range by 5.
    Paragon Power Points (11th level): You gain 2 additional power points.
    Reflexive Action (11th level): Whenever you are damaged by a melee attack, you can spend an action point to use an unaugmented ardent at-will power that you know as an immediate reaction.
    Shared Senses (11th level): You cannot be deafened or blinded as long as you are adjacent to at least one creature that is not deafened or blinded.
    Wary Mind (16th level): You gain a +2 bonus to attack rolls for opportunity attacks and immediate action attacks.

Phrenic Invader Attack 11Phrenic Strike

You fight past your enemy’s attack to deliver a punishing blow to its body and mind.

Encounter        Augmentable, Psionic, Weapon
Immediate Reaction      Melee weapon

Trigger: An enemy hits you with a melee attack

Effect: Before the attack, you shift 1 square.

Target: The triggering enemy

Attack: Charisma vs. AC

Hit: 1[W] + Charisma modifier damage, and the target grants combat advantage until the end of your next turn.

Augment 2

Hit: 1[W] + Charisma modifier damage, and the target is dazed until the end of your next turn.


Phrenic Invader Utility 12Mind's Bitter Betrayal

Your focused concentration lets you bolster your allies with energy drawn from your enemies’ uncertainty.

Daily        Psionic, Zone
Minor Action      Close burst 3

Effect: The burst creates a zone that lasts until the end of the encounter or until you end the effect as a free action during your turn. The zone moves with you, remaining centered on you. While within the zone, enemies grant combat advantage to you, and allies gain a +2 power bonus to all defenses. Until the zone ends, you are slowed.


Phrenic Invader Attack 20Thought Interloper

You lay open your opponent’s mental barriers, ravaging its mind and reading its every move in combat.

Daily        Psionic, Psychic, Weapon
Standard Action      Melee weapon

Target: One creature

Attack: Charisma vs. AC

Hit: 2[W] + Charisma modifier damage.

Effect: The target is affected by your thought interloper (save ends). While the target is affected by the interloper, it takes ongoing 5 psychic damage and its attacks provoke opportunity attacks from you.

  Each Failed Saving Throw: One ally adjacent to the target can make a melee basic attack against the target as a free action.


Published in Psionic Power, page(s) 26.