Phrenic Master

"Kneel before my intellect and tremble."

Prerequisite: Call spirit companion power

Your mind is the gateway through which you imprint your will upon the world. In your studies, you have searched for more powerful ways of asserting that will. By choosing the mind flayer as your totem creature, you’ve gained some of the illithid’s natural prowess at bending the wills of lesser beings.
    This connection has taught you hidden secrets of mental dominion, and you’ve found that they can also be applied to the shamanic practice of summoning spirit companions. In order to bind your new spirit companion to your will, you had to prove your dominance over it. Your spirit companion was cowed, to the point that it is more slave than friend. Even so, you know that if you let your guard down for a moment, the slave will try to become the master.

PHRENIC MASTER PATH FEATURES

    Enervating Action (11th level): When you spend an action point to make an attack, any enemy hit with the attack takes a -2 penalty to saving throws against any effects the attack imposes. Enemies hit by the attack grant combat advantage until the end of your next turn.
    Spiteful Retaliation (11th level): Whenever an enemy attacks your spirit companion and causes it to disappear, that enemy is dazed until the end of its next turn.
    Twin-Souled Projection (16th level): You can choose to use your spirit companion’s square as the origin square for any of your ranged or area powers. If your spirit companion is not adjacent to any enemies, using a power in this manner does not provoke opportunity attacks.

Phrenic Master Attack 11Intellect Pummel

Your attack may not be as potent as an illithid’s mind blast, but you’re satisfied to see your foes stumble about at your whim.

Encounter        Charm, Implement, Primal, Psionic, Psychic
Standard Action      Close blast 5

Target: Each creature in the blast

Attack: Wisdom vs. Will

Hit: 2d6 + Wisdom modifier psychic damage, and the target is dazed until the end of your next turn.

Effect: You slide each target 2 squares.

Special: You can use your spirit companion’s square as the origin for this attack.


Phrenic Master Utility 12Minion's Shield

As the attack speeds towards you, you decide that your spirit companion should take the blow instead.

Encounter        Primal, Psionic, Spirit
Immediate Interrupt      Personal

Trigger: You take damage from an attack while your spirit companion is adjacent to you.

Effect: Your spirit companion takes the damage instead of you.


Phrenic Master Attack 20Total Subjugation

Your spirit companion engulfs your enemy completely, controlling its movement as you control its mind.

Daily        Charm, Implement, Primal, Psionic, Spirit
Standard Action      Melee spirit 1

Target: One creature

Attack: Wisdom vs. Reflex

Hit: The target is dominated (save ends).

Miss: The target is dazed (save ends).

Effect: If your spirit companion is adjacent to the target at the start of its turn, you can slide the target up to 4 squares and slide your spirit companion up to 4 squares to a square adjacent to the target. This effect persists only while the target is dazed or dominated by this power.


Published in Dragon Magazine 394.