Primal Mapper

"My spirit is part of this land, and I carry the landscape within me. You cannot block my path."

Prerequisite: Primal power source

When did you first know that your awareness of the world around you is unique? Perhaps you were underground when a gust of wind blew out your torches, leaving your party in utter darkness from which only you could lead the way back. Or maybe you were attacked under cover of a thick fog and shouted out, “Retreat and regroup at our last campsite!” Only after you said this did you realize that you were the only one for whom that was as easy to find as your own foot. Your comrades have long relied on your intuition to determine which tunnel leads to the surface and where you will find higher ground that better allows you to defend yourself against your pursuers.

Some primal mappers are disciples of Lugos’s teachings, while others have discovered his principles independently. You took your first steps toward the path of the primal mapper when you became aware that each of the places in the world has its primal spirit of place—a spirit intimately connected to its location. Your devotion to noticing and remembering every detail of the lands you travel makes you akin to these spirits of place. Like them, your abilities go beyond a superior tactical understanding of position and landscape and into a mystical realm where making a representation of a place gives you power over it. You need not even physically create a map to provide a connection by which spirits from that realm can enter the mundane world; simply visualizing one will suffice. Let those who would stand in your way beware!

PRIMAL MAPPER PATH FEATURES

    Rerouted Action (11th level): When you spend an action point to take an extra action, you can also move your speed or shift half your speed before or after that action.
    Revitalizing Run (11th level): When you use your second wind, you can also move your speed or shift half your speed.
    Lay of the Land (16th level): You ignore difficult terrain.

Primal Mapper Attack 11Pale Wolf's Lure

You visualize your strike tracing a path to the hunting grounds of the pale wolves, and the scent of your foe draws the predators to follow.

Encounter        Conjuration, Primal
Free Action      Personal

Trigger: You make an attack roll for an at-will power

Effect: If your attack hits its target, the target takes 2d10 extra damage and you conjure a pale wolf that occupies one square adjacent to the target until the end of your next turn. Any enemy that moves out of a square adjacent to the wolf takes 5 damage.


Primal Mapper Utility 12Allied Terrain

You call upon the local spirits to guide your allies’ steps.

Daily        Primal
Minor Action      Personal

Effect: Until the end of your next turn, allies ignore difficult terrain while within 3 squares of you, and enemies treat the space within 3 squares of you as difficult terrain.

Sustain Minor: The effect persists.


Primal Mapper Attack 20Lugos's Hunt

You spill your foe’s blood on the ground, fixing your enemy on your internal landscape so that hiding is impossible.

Daily        Primal
Free Action      Personal

Trigger: You make an attack roll for an at-will power

Effect: If your attack hits its target, the target takes 4d10 extra damage. Until the end of the encounter, you ignore penalties to attack rolls against the target from concealment or total concealment if you have line of sight to the target.


Published in Dragon Magazine 382, page(s) 63.